- case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
- CHECK_EXT1(MESA_program_debug, "GetFloatv");
- params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.CallbackEnabled);
- break;
- case GL_VERTEX_PROGRAM_CALLBACK_MESA:
- CHECK_EXT1(MESA_program_debug, "GetFloatv");
- params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.CallbackEnabled);
- break;
- case GL_FRAGMENT_PROGRAM_POSITION_MESA:
- CHECK_EXT1(MESA_program_debug, "GetFloatv");
- params[0] = (GLfloat)(ctx->FragmentProgram.CurrentPosition);
- break;
- case GL_VERTEX_PROGRAM_POSITION_MESA:
- CHECK_EXT1(MESA_program_debug, "GetFloatv");
- params[0] = (GLfloat)(ctx->VertexProgram.CurrentPosition);
- break;