EXTRA_EXT(EXT_fog_coord);
EXTRA_EXT(NV_fog_distance);
EXTRA_EXT(EXT_texture_filter_anisotropic);
EXTRA_EXT(EXT_fog_coord);
EXTRA_EXT(NV_fog_distance);
EXTRA_EXT(EXT_texture_filter_anisotropic);
EXTRA_EXT(NV_point_sprite);
EXTRA_EXT(NV_texture_rectangle);
EXTRA_EXT(EXT_stencil_two_side);
EXTRA_EXT(NV_point_sprite);
EXTRA_EXT(NV_texture_rectangle);
EXTRA_EXT(EXT_stencil_two_side);
EXTRA_EXT(EXT_depth_bounds_test);
EXTRA_EXT(ARB_depth_clamp);
EXTRA_EXT(ATI_fragment_shader);
EXTRA_EXT(EXT_depth_bounds_test);
EXTRA_EXT(ARB_depth_clamp);
EXTRA_EXT(ATI_fragment_shader);
EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
EXTRA_EXT(EXT_framebuffer_object);
EXTRA_EXT(ARB_seamless_cube_map);
EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
EXTRA_EXT(EXT_framebuffer_object);
EXTRA_EXT(ARB_seamless_cube_map);
EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
EXTRA_EXT(ARB_geometry_shader4);
EXTRA_EXT(ARB_color_buffer_float);
EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
EXTRA_EXT(ARB_geometry_shader4);
EXTRA_EXT(ARB_color_buffer_float);
EXTRA_EXT(EXT_framebuffer_sRGB);
EXTRA_EXT(ARB_texture_buffer_object);
EXTRA_EXT(OES_EGL_image_external);
EXTRA_EXT(ARB_blend_func_extended);
EXTRA_EXT(ARB_uniform_buffer_object);
EXTRA_EXT(ARB_timer_query);
EXTRA_EXT(EXT_framebuffer_sRGB);
EXTRA_EXT(ARB_texture_buffer_object);
EXTRA_EXT(OES_EGL_image_external);
EXTRA_EXT(ARB_blend_func_extended);
EXTRA_EXT(ARB_uniform_buffer_object);
EXTRA_EXT(ARB_timer_query);
case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
case GL_TEXTURE_BINDING_RECTANGLE_NV:
case GL_TEXTURE_BINDING_EXTERNAL_OES:
case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
case GL_TEXTURE_BINDING_RECTANGLE_NV:
case GL_TEXTURE_BINDING_EXTERNAL_OES:
-find_value_indexed(const char *func, GLenum pname, int index, union value *v)
+find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)