-#endif
-
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev(pname=0x%x)", pname);
- }
-}
-
-
-/**
- * Get the value(s) of a selected parameter.
- *
- * \param pname parameter to be returned.
- * \param params will hold the value(s) of the speficifed parameter.
- *
- * \sa glGetFloatv().
- *
- * Tries to get the specified parameter via dd_function_table::GetFloatv,
- * otherwise gets the specified parameter from the current context, converting
- * it value into GLfloat.
- */
-void
-_mesa_GetFloatv( GLenum pname, GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint i;
- GLuint texUnit = ctx->Texture.CurrentUnit;
- const struct gl_texture_unit *textureUnit = &ctx->Texture.Unit[texUnit];
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!params)
- return;
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glGetFloatv %s\n", _mesa_lookup_enum_by_nr(pname));
-
- if (!ctx->_CurrentProgram) {
- /* We need this in order to get correct results for
- * GL_OCCLUSION_TEST_RESULT_HP. There might be other important cases.
- */
- FLUSH_VERTICES(ctx, 0);
- }
-
- if (ctx->Driver.GetFloatv && (*ctx->Driver.GetFloatv)(ctx, pname, params))
- return;
-
- switch (pname) {
- case GL_ACCUM_RED_BITS:
- *params = (GLfloat) ctx->Visual.accumRedBits;
- break;
- case GL_ACCUM_GREEN_BITS:
- *params = (GLfloat) ctx->Visual.accumGreenBits;
- break;
- case GL_ACCUM_BLUE_BITS:
- *params = (GLfloat) ctx->Visual.accumBlueBits;
- break;
- case GL_ACCUM_ALPHA_BITS:
- *params = (GLfloat) ctx->Visual.accumAlphaBits;
- break;
- case GL_ACCUM_CLEAR_VALUE:
- params[0] = ctx->Accum.ClearColor[0];
- params[1] = ctx->Accum.ClearColor[1];
- params[2] = ctx->Accum.ClearColor[2];
- params[3] = ctx->Accum.ClearColor[3];
- break;
- case GL_ALPHA_BIAS:
- *params = ctx->Pixel.AlphaBias;
- break;
- case GL_ALPHA_BITS:
- *params = (GLfloat) ctx->Visual.alphaBits;
- break;
- case GL_ALPHA_SCALE:
- *params = ctx->Pixel.AlphaScale;
- break;
- case GL_ALPHA_TEST:
- *params = (GLfloat) ctx->Color.AlphaEnabled;
- break;
- case GL_ALPHA_TEST_FUNC:
- *params = ENUM_TO_FLOAT(ctx->Color.AlphaFunc);
- break;
- case GL_ALPHA_TEST_REF:
- *params = (GLfloat) ctx->Color.AlphaRef;
- break;
- case GL_ATTRIB_STACK_DEPTH:
- *params = (GLfloat) (ctx->AttribStackDepth);
- break;
- case GL_AUTO_NORMAL:
- *params = (GLfloat) ctx->Eval.AutoNormal;
- break;
- case GL_AUX_BUFFERS:
- *params = (GLfloat) ctx->Const.NumAuxBuffers;
- break;
- case GL_BLEND:
- *params = (GLfloat) ctx->Color.BlendEnabled;
- break;
- case GL_BLEND_DST:
- *params = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB);
- break;
- case GL_BLEND_SRC:
- *params = ENUM_TO_FLOAT(ctx->Color.BlendSrcRGB);
- break;
- case GL_BLEND_SRC_RGB_EXT:
- *params = ENUM_TO_FLOAT(ctx->Color.BlendSrcRGB);
- break;
- case GL_BLEND_DST_RGB_EXT:
- *params = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB);
- break;
- case GL_BLEND_SRC_ALPHA_EXT:
- *params = ENUM_TO_FLOAT(ctx->Color.BlendSrcA);
- break;
- case GL_BLEND_DST_ALPHA_EXT:
- *params = ENUM_TO_FLOAT(ctx->Color.BlendDstA);
- break;
- case GL_BLEND_EQUATION_EXT:
- *params = ENUM_TO_FLOAT(ctx->Color.BlendEquation);
- break;
- case GL_BLEND_COLOR_EXT:
- params[0] = ctx->Color.BlendColor[0];
- params[1] = ctx->Color.BlendColor[1];
- params[2] = ctx->Color.BlendColor[2];
- params[3] = ctx->Color.BlendColor[3];
- break;
- case GL_BLUE_BIAS:
- *params = ctx->Pixel.BlueBias;
- break;
- case GL_BLUE_BITS:
- *params = (GLfloat) ctx->Visual.blueBits;
- break;
- case GL_BLUE_SCALE:
- *params = ctx->Pixel.BlueScale;
- break;
- case GL_CLIENT_ATTRIB_STACK_DEPTH:
- *params = (GLfloat) (ctx->ClientAttribStackDepth);
- break;
- case GL_CLIP_PLANE0:
- case GL_CLIP_PLANE1:
- case GL_CLIP_PLANE2:
- case GL_CLIP_PLANE3:
- case GL_CLIP_PLANE4:
- case GL_CLIP_PLANE5:
- if (ctx->Transform.ClipPlanesEnabled & (1 << (pname - GL_CLIP_PLANE0)))
- *params = 1.0;
- else
- *params = 0.0;
- break;
- case GL_COLOR_CLEAR_VALUE:
- params[0] = ctx->Color.ClearColor[0];
- params[1] = ctx->Color.ClearColor[1];
- params[2] = ctx->Color.ClearColor[2];
- params[3] = ctx->Color.ClearColor[3];
- break;
- case GL_COLOR_MATERIAL:
- *params = (GLfloat) ctx->Light.ColorMaterialEnabled;
- break;
- case GL_COLOR_MATERIAL_FACE:
- *params = ENUM_TO_FLOAT(ctx->Light.ColorMaterialFace);
- break;
- case GL_COLOR_MATERIAL_PARAMETER:
- *params = ENUM_TO_FLOAT(ctx->Light.ColorMaterialMode);
- break;
- case GL_COLOR_WRITEMASK:
- params[0] = ctx->Color.ColorMask[RCOMP] ? 1.0F : 0.0F;
- params[1] = ctx->Color.ColorMask[GCOMP] ? 1.0F : 0.0F;
- params[2] = ctx->Color.ColorMask[BCOMP] ? 1.0F : 0.0F;
- params[3] = ctx->Color.ColorMask[ACOMP] ? 1.0F : 0.0F;
- break;
- case GL_CULL_FACE:
- *params = (GLfloat) ctx->Polygon.CullFlag;
- break;
- case GL_CULL_FACE_MODE:
- *params = ENUM_TO_FLOAT(ctx->Polygon.CullFaceMode);
- break;
- case GL_CURRENT_COLOR:
- FLUSH_CURRENT(ctx, 0);
- params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0];
- params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1];
- params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2];
- params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3];
- break;
- case GL_CURRENT_INDEX:
- FLUSH_CURRENT(ctx, 0);
- *params = (GLfloat) ctx->Current.Index;
- break;
- case GL_CURRENT_NORMAL:
- FLUSH_CURRENT(ctx, 0);
- params[0] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0];
- params[1] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1];
- params[2] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2];
- break;
- case GL_CURRENT_RASTER_COLOR:
- params[0] = ctx->Current.RasterColor[0];
- params[1] = ctx->Current.RasterColor[1];
- params[2] = ctx->Current.RasterColor[2];
- params[3] = ctx->Current.RasterColor[3];
- break;
- case GL_CURRENT_RASTER_DISTANCE:
- params[0] = ctx->Current.RasterDistance;
- break;
- case GL_CURRENT_RASTER_INDEX:
- *params = (GLfloat) ctx->Current.RasterIndex;
- break;
- case GL_CURRENT_RASTER_POSITION:
- params[0] = ctx->Current.RasterPos[0];
- params[1] = ctx->Current.RasterPos[1];
- params[2] = ctx->Current.RasterPos[2];
- params[3] = ctx->Current.RasterPos[3];
- break;
- case GL_CURRENT_RASTER_TEXTURE_COORDS:
- params[0] = ctx->Current.RasterTexCoords[texUnit][0];
- params[1] = ctx->Current.RasterTexCoords[texUnit][1];
- params[2] = ctx->Current.RasterTexCoords[texUnit][2];
- params[3] = ctx->Current.RasterTexCoords[texUnit][3];
- break;
- case GL_CURRENT_RASTER_POSITION_VALID:
- *params = (GLfloat) ctx->Current.RasterPosValid;
- break;
- case GL_CURRENT_TEXTURE_COORDS:
- FLUSH_CURRENT(ctx, 0);
- params[0] = (GLfloat) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0];
- params[1] = (GLfloat) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1];
- params[2] = (GLfloat) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2];
- params[3] = (GLfloat) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3];
- break;
- case GL_DEPTH_BIAS:
- *params = (GLfloat) ctx->Pixel.DepthBias;
- break;
- case GL_DEPTH_BITS:
- *params = (GLfloat) ctx->Visual.depthBits;
- break;
- case GL_DEPTH_CLEAR_VALUE:
- *params = (GLfloat) ctx->Depth.Clear;
- break;
- case GL_DEPTH_FUNC:
- *params = ENUM_TO_FLOAT(ctx->Depth.Func);
- break;
- case GL_DEPTH_RANGE:
- params[0] = (GLfloat) ctx->Viewport.Near;
- params[1] = (GLfloat) ctx->Viewport.Far;
- break;
- case GL_DEPTH_SCALE:
- *params = (GLfloat) ctx->Pixel.DepthScale;
- break;
- case GL_DEPTH_TEST:
- *params = (GLfloat) ctx->Depth.Test;
- break;
- case GL_DEPTH_WRITEMASK:
- *params = (GLfloat) ctx->Depth.Mask;
- break;
- case GL_DITHER:
- *params = (GLfloat) ctx->Color.DitherFlag;
- break;
- case GL_DOUBLEBUFFER:
- *params = (GLfloat) ctx->Visual.doubleBufferMode;
- break;
- case GL_DRAW_BUFFER:
- *params = ENUM_TO_FLOAT(ctx->Color.DrawBuffer);
- break;
- case GL_EDGE_FLAG:
- FLUSH_CURRENT(ctx, 0);
- *params = (GLfloat) ctx->Current.EdgeFlag;
- break;
- case GL_FEEDBACK_BUFFER_SIZE:
- *params = (GLfloat) ctx->Feedback.BufferSize;
- break;
- case GL_FEEDBACK_BUFFER_TYPE:
- *params = ENUM_TO_FLOAT(ctx->Feedback.Type);
- break;
- case GL_FOG:
- *params = (GLfloat) ctx->Fog.Enabled;
- break;
- case GL_FOG_COLOR:
- params[0] = ctx->Fog.Color[0];
- params[1] = ctx->Fog.Color[1];
- params[2] = ctx->Fog.Color[2];
- params[3] = ctx->Fog.Color[3];
- break;
- case GL_FOG_DENSITY:
- *params = ctx->Fog.Density;
- break;
- case GL_FOG_END:
- *params = ctx->Fog.End;
- break;
- case GL_FOG_HINT:
- *params = ENUM_TO_FLOAT(ctx->Hint.Fog);
- break;
- case GL_FOG_INDEX:
- *params = ctx->Fog.Index;
- break;
- case GL_FOG_MODE:
- *params = ENUM_TO_FLOAT(ctx->Fog.Mode);
- break;
- case GL_FOG_START:
- *params = ctx->Fog.Start;
- break;
- case GL_FRONT_FACE:
- *params = ENUM_TO_FLOAT(ctx->Polygon.FrontFace);
- break;
- case GL_GREEN_BIAS:
- *params = (GLfloat) ctx->Pixel.GreenBias;
- break;
- case GL_GREEN_BITS:
- *params = (GLfloat) ctx->Visual.greenBits;
- break;
- case GL_GREEN_SCALE:
- *params = (GLfloat) ctx->Pixel.GreenScale;
- break;
- case GL_INDEX_BITS:
- *params = (GLfloat) ctx->Visual.indexBits;
- break;
- case GL_INDEX_CLEAR_VALUE:
- *params = (GLfloat) ctx->Color.ClearIndex;
- break;
- case GL_INDEX_MODE:
- *params = ctx->Visual.rgbMode ? 0.0F : 1.0F;
- break;
- case GL_INDEX_OFFSET:
- *params = (GLfloat) ctx->Pixel.IndexOffset;
- break;
- case GL_INDEX_SHIFT:
- *params = (GLfloat) ctx->Pixel.IndexShift;
- break;
- case GL_INDEX_WRITEMASK:
- *params = (GLfloat) ctx->Color.IndexMask;
- break;
- case GL_LIGHT0:
- case GL_LIGHT1:
- case GL_LIGHT2:
- case GL_LIGHT3:
- case GL_LIGHT4:
- case GL_LIGHT5:
- case GL_LIGHT6:
- case GL_LIGHT7:
- *params = (GLfloat) ctx->Light.Light[pname-GL_LIGHT0].Enabled;
- break;
- case GL_LIGHTING:
- *params = (GLfloat) ctx->Light.Enabled;
- break;
- case GL_LIGHT_MODEL_AMBIENT:
- params[0] = ctx->Light.Model.Ambient[0];
- params[1] = ctx->Light.Model.Ambient[1];
- params[2] = ctx->Light.Model.Ambient[2];
- params[3] = ctx->Light.Model.Ambient[3];
- break;
- case GL_LIGHT_MODEL_COLOR_CONTROL:
- params[0] = ENUM_TO_FLOAT(ctx->Light.Model.ColorControl);
- break;
- case GL_LIGHT_MODEL_LOCAL_VIEWER:
- *params = (GLfloat) ctx->Light.Model.LocalViewer;
- break;
- case GL_LIGHT_MODEL_TWO_SIDE:
- *params = (GLfloat) ctx->Light.Model.TwoSide;
- break;
- case GL_LINE_SMOOTH:
- *params = (GLfloat) ctx->Line.SmoothFlag;
- break;
- case GL_LINE_SMOOTH_HINT:
- *params = ENUM_TO_FLOAT(ctx->Hint.LineSmooth);
- break;
- case GL_LINE_STIPPLE:
- *params = (GLfloat) ctx->Line.StippleFlag;
- break;
- case GL_LINE_STIPPLE_PATTERN:
- *params = (GLfloat) ctx->Line.StipplePattern;
- break;
- case GL_LINE_STIPPLE_REPEAT:
- *params = (GLfloat) ctx->Line.StippleFactor;
- break;
- case GL_LINE_WIDTH:
- *params = (GLfloat) ctx->Line.Width;
- break;
- case GL_LINE_WIDTH_GRANULARITY:
- *params = (GLfloat) ctx->Const.LineWidthGranularity;
- break;
- case GL_LINE_WIDTH_RANGE:
- params[0] = (GLfloat) ctx->Const.MinLineWidthAA;
- params[1] = (GLfloat) ctx->Const.MaxLineWidthAA;
- break;
- case GL_ALIASED_LINE_WIDTH_RANGE:
- params[0] = (GLfloat) ctx->Const.MinLineWidth;
- params[1] = (GLfloat) ctx->Const.MaxLineWidth;
- break;
- case GL_LIST_BASE:
- *params = (GLfloat) ctx->List.ListBase;
- break;
- case GL_LIST_INDEX:
- *params = (GLfloat) ctx->CurrentListNum;
- break;
- case GL_LIST_MODE:
- if (!ctx->CompileFlag)
- *params = 0.0F;
- else if (ctx->ExecuteFlag)
- *params = ENUM_TO_FLOAT(GL_COMPILE_AND_EXECUTE);
- else
- *params = ENUM_TO_FLOAT(GL_COMPILE);
- break;
- case GL_INDEX_LOGIC_OP:
- *params = (GLfloat) ctx->Color.IndexLogicOpEnabled;
- break;
- case GL_COLOR_LOGIC_OP:
- *params = (GLfloat) ctx->Color.ColorLogicOpEnabled;
- break;
- case GL_LOGIC_OP_MODE:
- *params = ENUM_TO_FLOAT(ctx->Color.LogicOp);
- break;
- case GL_MAP1_COLOR_4:
- *params = (GLfloat) ctx->Eval.Map1Color4;
- break;
- case GL_MAP1_GRID_DOMAIN:
- params[0] = ctx->Eval.MapGrid1u1;
- params[1] = ctx->Eval.MapGrid1u2;
- break;
- case GL_MAP1_GRID_SEGMENTS:
- *params = (GLfloat) ctx->Eval.MapGrid1un;
- break;
- case GL_MAP1_INDEX:
- *params = (GLfloat) ctx->Eval.Map1Index;
- break;
- case GL_MAP1_NORMAL:
- *params = (GLfloat) ctx->Eval.Map1Normal;
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- *params = (GLfloat) ctx->Eval.Map1TextureCoord1;
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- *params = (GLfloat) ctx->Eval.Map1TextureCoord2;
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- *params = (GLfloat) ctx->Eval.Map1TextureCoord3;
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- *params = (GLfloat) ctx->Eval.Map1TextureCoord4;
- break;
- case GL_MAP1_VERTEX_3:
- *params = (GLfloat) ctx->Eval.Map1Vertex3;
- break;
- case GL_MAP1_VERTEX_4:
- *params = (GLfloat) ctx->Eval.Map1Vertex4;
- break;
- case GL_MAP2_COLOR_4:
- *params = (GLfloat) ctx->Eval.Map2Color4;
- break;
- case GL_MAP2_GRID_DOMAIN:
- params[0] = ctx->Eval.MapGrid2u1;
- params[1] = ctx->Eval.MapGrid2u2;
- params[2] = ctx->Eval.MapGrid2v1;
- params[3] = ctx->Eval.MapGrid2v2;
- break;
- case GL_MAP2_GRID_SEGMENTS:
- params[0] = (GLfloat) ctx->Eval.MapGrid2un;
- params[1] = (GLfloat) ctx->Eval.MapGrid2vn;
- break;
- case GL_MAP2_INDEX:
- *params = (GLfloat) ctx->Eval.Map2Index;
- break;
- case GL_MAP2_NORMAL:
- *params = (GLfloat) ctx->Eval.Map2Normal;
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- *params = ctx->Eval.Map2TextureCoord1;
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- *params = ctx->Eval.Map2TextureCoord2;
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- *params = ctx->Eval.Map2TextureCoord3;
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- *params = ctx->Eval.Map2TextureCoord4;
- break;
- case GL_MAP2_VERTEX_3:
- *params = (GLfloat) ctx->Eval.Map2Vertex3;
- break;
- case GL_MAP2_VERTEX_4:
- *params = (GLfloat) ctx->Eval.Map2Vertex4;
- break;
- case GL_MAP_COLOR:
- *params = (GLfloat) ctx->Pixel.MapColorFlag;
- break;
- case GL_MAP_STENCIL:
- *params = (GLfloat) ctx->Pixel.MapStencilFlag;
- break;
- case GL_MATRIX_MODE:
- *params = ENUM_TO_FLOAT(ctx->Transform.MatrixMode);
- break;
- case GL_MAX_ATTRIB_STACK_DEPTH:
- *params = (GLfloat) MAX_ATTRIB_STACK_DEPTH;
- break;
- case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
- *params = (GLfloat) MAX_CLIENT_ATTRIB_STACK_DEPTH;
- break;
- case GL_MAX_CLIP_PLANES:
- *params = (GLfloat) ctx->Const.MaxClipPlanes;
- break;
- case GL_MAX_ELEMENTS_VERTICES: /* GL_VERSION_1_2 */
- *params = (GLfloat) ctx->Const.MaxArrayLockSize;
- break;
- case GL_MAX_ELEMENTS_INDICES: /* GL_VERSION_1_2 */
- *params = (GLfloat) ctx->Const.MaxArrayLockSize;
- break;
- case GL_MAX_EVAL_ORDER:
- *params = (GLfloat) MAX_EVAL_ORDER;
- break;
- case GL_MAX_LIGHTS:
- *params = (GLfloat) ctx->Const.MaxLights;
- break;
- case GL_MAX_LIST_NESTING:
- *params = (GLfloat) MAX_LIST_NESTING;
- break;
- case GL_MAX_MODELVIEW_STACK_DEPTH:
- *params = (GLfloat) MAX_MODELVIEW_STACK_DEPTH;
- break;
- case GL_MAX_NAME_STACK_DEPTH:
- *params = (GLfloat) MAX_NAME_STACK_DEPTH;
- break;
- case GL_MAX_PIXEL_MAP_TABLE:
- *params = (GLfloat) MAX_PIXEL_MAP_TABLE;
- break;
- case GL_MAX_PROJECTION_STACK_DEPTH:
- *params = (GLfloat) MAX_PROJECTION_STACK_DEPTH;
- break;
- case GL_MAX_TEXTURE_SIZE:
- *params = (GLfloat) (1 << (ctx->Const.MaxTextureLevels - 1));
- break;
- case GL_MAX_3D_TEXTURE_SIZE:
- *params = (GLfloat) (1 << (ctx->Const.Max3DTextureLevels - 1));
- break;
- case GL_MAX_TEXTURE_STACK_DEPTH:
- *params = (GLfloat) MAX_TEXTURE_STACK_DEPTH;
- break;
- case GL_MAX_VIEWPORT_DIMS:
- params[0] = (GLfloat) MAX_WIDTH;
- params[1] = (GLfloat) MAX_HEIGHT;
- break;
- case GL_MODELVIEW_MATRIX:
- for (i=0;i<16;i++) {
- params[i] = ctx->ModelviewMatrixStack.Top->m[i];
- }
- break;
- case GL_MODELVIEW_STACK_DEPTH:
- *params = (GLfloat) (ctx->ModelviewMatrixStack.Depth + 1);
- break;
- case GL_NAME_STACK_DEPTH:
- *params = (GLfloat) ctx->Select.NameStackDepth;
- break;
- case GL_NORMALIZE:
- *params = (GLfloat) ctx->Transform.Normalize;
- break;
- case GL_PACK_ALIGNMENT:
- *params = (GLfloat) ctx->Pack.Alignment;
- break;
- case GL_PACK_LSB_FIRST:
- *params = (GLfloat) ctx->Pack.LsbFirst;
- break;
- case GL_PACK_ROW_LENGTH:
- *params = (GLfloat) ctx->Pack.RowLength;
- break;
- case GL_PACK_SKIP_PIXELS:
- *params = (GLfloat) ctx->Pack.SkipPixels;
- break;
- case GL_PACK_SKIP_ROWS:
- *params = (GLfloat) ctx->Pack.SkipRows;
- break;
- case GL_PACK_SWAP_BYTES:
- *params = (GLfloat) ctx->Pack.SwapBytes;
- break;
- case GL_PACK_SKIP_IMAGES_EXT:
- *params = (GLfloat) ctx->Pack.SkipImages;
- break;
- case GL_PACK_IMAGE_HEIGHT_EXT:
- *params = (GLfloat) ctx->Pack.ImageHeight;
- break;
- case GL_PACK_INVERT_MESA:
- *params = (GLfloat) ctx->Pack.Invert;
- break;
- case GL_PERSPECTIVE_CORRECTION_HINT:
- *params = ENUM_TO_FLOAT(ctx->Hint.PerspectiveCorrection);
- break;
- case GL_PIXEL_MAP_A_TO_A_SIZE:
- *params = (GLfloat) ctx->Pixel.MapAtoAsize;
- break;
- case GL_PIXEL_MAP_B_TO_B_SIZE:
- *params = (GLfloat) ctx->Pixel.MapBtoBsize;
- break;
- case GL_PIXEL_MAP_G_TO_G_SIZE:
- *params = (GLfloat) ctx->Pixel.MapGtoGsize;
- break;
- case GL_PIXEL_MAP_I_TO_A_SIZE:
- *params = (GLfloat) ctx->Pixel.MapItoAsize;
- break;
- case GL_PIXEL_MAP_I_TO_B_SIZE:
- *params = (GLfloat) ctx->Pixel.MapItoBsize;
- break;
- case GL_PIXEL_MAP_I_TO_G_SIZE:
- *params = (GLfloat) ctx->Pixel.MapItoGsize;
- break;
- case GL_PIXEL_MAP_I_TO_I_SIZE:
- *params = (GLfloat) ctx->Pixel.MapItoIsize;
- break;
- case GL_PIXEL_MAP_I_TO_R_SIZE:
- *params = (GLfloat) ctx->Pixel.MapItoRsize;
- break;
- case GL_PIXEL_MAP_R_TO_R_SIZE:
- *params = (GLfloat) ctx->Pixel.MapRtoRsize;
- break;
- case GL_PIXEL_MAP_S_TO_S_SIZE:
- *params = (GLfloat) ctx->Pixel.MapStoSsize;
- break;
- case GL_POINT_SIZE:
- *params = (GLfloat) ctx->Point.Size;
- break;
- case GL_POINT_SIZE_GRANULARITY:
- *params = (GLfloat) ctx->Const.PointSizeGranularity;
- break;
- case GL_POINT_SIZE_RANGE:
- params[0] = (GLfloat) ctx->Const.MinPointSizeAA;
- params[1] = (GLfloat) ctx->Const.MaxPointSizeAA;
- break;
- case GL_ALIASED_POINT_SIZE_RANGE:
- params[0] = (GLfloat) ctx->Const.MinPointSize;
- params[1] = (GLfloat) ctx->Const.MaxPointSize;
- break;
- case GL_POINT_SMOOTH:
- *params = (GLfloat) ctx->Point.SmoothFlag;
- break;
- case GL_POINT_SMOOTH_HINT:
- *params = ENUM_TO_FLOAT(ctx->Hint.PointSmooth);
- break;
- case GL_POINT_SIZE_MIN_EXT:
- *params = (GLfloat) (ctx->Point.MinSize);
- break;
- case GL_POINT_SIZE_MAX_EXT:
- *params = (GLfloat) (ctx->Point.MaxSize);
- break;
- case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
- *params = (GLfloat) (ctx->Point.Threshold);
- break;
- case GL_DISTANCE_ATTENUATION_EXT:
- params[0] = (GLfloat) (ctx->Point.Params[0]);
- params[1] = (GLfloat) (ctx->Point.Params[1]);
- params[2] = (GLfloat) (ctx->Point.Params[2]);
- break;
- case GL_POLYGON_MODE:
- params[0] = ENUM_TO_FLOAT(ctx->Polygon.FrontMode);
- params[1] = ENUM_TO_FLOAT(ctx->Polygon.BackMode);
- break;
-#ifdef GL_EXT_polygon_offset
- case GL_POLYGON_OFFSET_BIAS_EXT:
- *params = ctx->Polygon.OffsetUnits;
- break;
-#endif
- case GL_POLYGON_OFFSET_FACTOR:
- *params = ctx->Polygon.OffsetFactor;
- break;
- case GL_POLYGON_OFFSET_UNITS:
- *params = ctx->Polygon.OffsetUnits;
- break;
- case GL_POLYGON_SMOOTH:
- *params = (GLfloat) ctx->Polygon.SmoothFlag;
- break;
- case GL_POLYGON_SMOOTH_HINT:
- *params = ENUM_TO_FLOAT(ctx->Hint.PolygonSmooth);
- break;
- case GL_POLYGON_STIPPLE:
- *params = (GLfloat) ctx->Polygon.StippleFlag;
- break;
- case GL_PROJECTION_MATRIX:
- for (i=0;i<16;i++) {
- params[i] = ctx->ProjectionMatrixStack.Top->m[i];
- }
- break;
- case GL_PROJECTION_STACK_DEPTH:
- *params = (GLfloat) (ctx->ProjectionMatrixStack.Depth + 1);
- break;
- case GL_READ_BUFFER:
- *params = ENUM_TO_FLOAT(ctx->Pixel.ReadBuffer);
- break;
- case GL_RED_BIAS:
- *params = ctx->Pixel.RedBias;
- break;
- case GL_RED_BITS:
- *params = (GLfloat) ctx->Visual.redBits;
- break;
- case GL_RED_SCALE:
- *params = ctx->Pixel.RedScale;
- break;
- case GL_RENDER_MODE:
- *params = ENUM_TO_FLOAT(ctx->RenderMode);
- break;
- case GL_RESCALE_NORMAL:
- *params = (GLfloat) ctx->Transform.RescaleNormals;
- break;
- case GL_RGBA_MODE:
- *params = (GLfloat) ctx->Visual.rgbMode;
- break;
- case GL_SCISSOR_BOX:
- params[0] = (GLfloat) ctx->Scissor.X;
- params[1] = (GLfloat) ctx->Scissor.Y;
- params[2] = (GLfloat) ctx->Scissor.Width;
- params[3] = (GLfloat) ctx->Scissor.Height;
- break;
- case GL_SCISSOR_TEST:
- *params = (GLfloat) ctx->Scissor.Enabled;
- break;
- case GL_SELECTION_BUFFER_SIZE:
- *params = (GLfloat) ctx->Select.BufferSize;
- break;
- case GL_SHADE_MODEL:
- *params = ENUM_TO_FLOAT(ctx->Light.ShadeModel);
- break;
- case GL_SHARED_TEXTURE_PALETTE_EXT:
- *params = (GLfloat) ctx->Texture.SharedPalette;
- break;
- case GL_STENCIL_BITS:
- *params = (GLfloat) ctx->Visual.stencilBits;
- break;
- case GL_STENCIL_CLEAR_VALUE:
- *params = (GLfloat) ctx->Stencil.Clear;
- break;
- case GL_STENCIL_FAIL:
- *params = ENUM_TO_FLOAT(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_FUNC:
- *params = ENUM_TO_FLOAT(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_PASS_DEPTH_FAIL:
- *params = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_PASS_DEPTH_PASS:
- *params = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_REF:
- *params = (GLfloat) ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
- break;
- case GL_STENCIL_TEST:
- *params = (GLfloat) ctx->Stencil.Enabled;
- break;
- case GL_STENCIL_VALUE_MASK:
- *params = (GLfloat) ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
- break;
- case GL_STENCIL_WRITEMASK:
- *params = (GLfloat) ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
- break;
- case GL_STEREO:
- *params = (GLfloat) ctx->Visual.stereoMode;
- break;
- case GL_SUBPIXEL_BITS:
- *params = (GLfloat) ctx->Const.SubPixelBits;
- break;
- case GL_TEXTURE_1D:
- *params = _mesa_IsEnabled(GL_TEXTURE_1D) ? 1.0F : 0.0F;
- break;
- case GL_TEXTURE_2D:
- *params = _mesa_IsEnabled(GL_TEXTURE_2D) ? 1.0F : 0.0F;
- break;
- case GL_TEXTURE_3D:
- *params = _mesa_IsEnabled(GL_TEXTURE_3D) ? 1.0F : 0.0F;
- break;
- case GL_TEXTURE_BINDING_1D:
- *params = (GLfloat) textureUnit->Current1D->Name;
- break;
- case GL_TEXTURE_BINDING_2D:
- *params = (GLfloat) textureUnit->Current2D->Name;
- break;
- case GL_TEXTURE_BINDING_3D:
- *params = (GLfloat) textureUnit->Current2D->Name;
- break;
- case GL_TEXTURE_ENV_COLOR:
- params[0] = textureUnit->EnvColor[0];
- params[1] = textureUnit->EnvColor[1];
- params[2] = textureUnit->EnvColor[2];
- params[3] = textureUnit->EnvColor[3];
- break;
- case GL_TEXTURE_ENV_MODE:
- *params = ENUM_TO_FLOAT(textureUnit->EnvMode);
- break;
- case GL_TEXTURE_GEN_S:
- *params = (textureUnit->TexGenEnabled & S_BIT) ? 1.0F : 0.0F;
- break;
- case GL_TEXTURE_GEN_T:
- *params = (textureUnit->TexGenEnabled & T_BIT) ? 1.0F : 0.0F;
- break;
- case GL_TEXTURE_GEN_R:
- *params = (textureUnit->TexGenEnabled & R_BIT) ? 1.0F : 0.0F;
- break;
- case GL_TEXTURE_GEN_Q:
- *params = (textureUnit->TexGenEnabled & Q_BIT) ? 1.0F : 0.0F;
- break;
- case GL_TEXTURE_MATRIX:
- for (i=0;i<16;i++) {
- params[i] = ctx->TextureMatrixStack[texUnit].Top->m[i];
- }
- break;
- case GL_TEXTURE_STACK_DEPTH:
- *params = (GLfloat) (ctx->TextureMatrixStack[texUnit].Depth + 1);
- break;
- case GL_UNPACK_ALIGNMENT:
- *params = (GLfloat) ctx->Unpack.Alignment;
- break;
- case GL_UNPACK_LSB_FIRST:
- *params = (GLfloat) ctx->Unpack.LsbFirst;
- break;
- case GL_UNPACK_ROW_LENGTH:
- *params = (GLfloat) ctx->Unpack.RowLength;
- break;
- case GL_UNPACK_SKIP_PIXELS:
- *params = (GLfloat) ctx->Unpack.SkipPixels;
- break;
- case GL_UNPACK_SKIP_ROWS:
- *params = (GLfloat) ctx->Unpack.SkipRows;
- break;
- case GL_UNPACK_SWAP_BYTES:
- *params = (GLfloat) ctx->Unpack.SwapBytes;
- break;
- case GL_UNPACK_SKIP_IMAGES_EXT:
- *params = (GLfloat) ctx->Unpack.SkipImages;
- break;
- case GL_UNPACK_IMAGE_HEIGHT_EXT:
- *params = (GLfloat) ctx->Unpack.ImageHeight;
- break;
- case GL_UNPACK_CLIENT_STORAGE_APPLE:
- *params = (GLfloat) ctx->Unpack.ClientStorage;
- break;
- case GL_VIEWPORT:
- params[0] = (GLfloat) ctx->Viewport.X;
- params[1] = (GLfloat) ctx->Viewport.Y;
- params[2] = (GLfloat) ctx->Viewport.Width;
- params[3] = (GLfloat) ctx->Viewport.Height;
- break;
- case GL_ZOOM_X:
- *params = (GLfloat) ctx->Pixel.ZoomX;
- break;
- case GL_ZOOM_Y:
- *params = (GLfloat) ctx->Pixel.ZoomY;
- break;
- case GL_VERTEX_ARRAY:
- *params = (GLfloat) ctx->Array.Vertex.Enabled;
- break;
- case GL_VERTEX_ARRAY_SIZE:
- *params = (GLfloat) ctx->Array.Vertex.Size;
- break;
- case GL_VERTEX_ARRAY_TYPE:
- *params = ENUM_TO_FLOAT(ctx->Array.Vertex.Type);
- break;
- case GL_VERTEX_ARRAY_STRIDE:
- *params = (GLfloat) ctx->Array.Vertex.Stride;
- break;
- case GL_VERTEX_ARRAY_COUNT_EXT:
- *params = 0.0;
- break;
- case GL_NORMAL_ARRAY:
- *params = (GLfloat) ctx->Array.Normal.Enabled;
- break;
- case GL_NORMAL_ARRAY_TYPE:
- *params = ENUM_TO_FLOAT(ctx->Array.Normal.Type);
- break;
- case GL_NORMAL_ARRAY_STRIDE:
- *params = (GLfloat) ctx->Array.Normal.Stride;
- break;
- case GL_NORMAL_ARRAY_COUNT_EXT:
- *params = 0.0;
- break;
- case GL_COLOR_ARRAY:
- *params = (GLfloat) ctx->Array.Color.Enabled;
- break;
- case GL_COLOR_ARRAY_SIZE:
- *params = (GLfloat) ctx->Array.Color.Size;
- break;
- case GL_COLOR_ARRAY_TYPE:
- *params = ENUM_TO_FLOAT(ctx->Array.Color.Type);
- break;
- case GL_COLOR_ARRAY_STRIDE:
- *params = (GLfloat) ctx->Array.Color.Stride;
- break;
- case GL_COLOR_ARRAY_COUNT_EXT:
- *params = 0.0;
- break;
- case GL_INDEX_ARRAY:
- *params = (GLfloat) ctx->Array.Index.Enabled;
- break;
- case GL_INDEX_ARRAY_TYPE:
- *params = ENUM_TO_FLOAT(ctx->Array.Index.Type);
- break;
- case GL_INDEX_ARRAY_STRIDE:
- *params = (GLfloat) ctx->Array.Index.Stride;
- break;
- case GL_INDEX_ARRAY_COUNT_EXT:
- *params = 0.0;
- break;
- case GL_TEXTURE_COORD_ARRAY:
- *params = (GLfloat) ctx->Array.TexCoord[texUnit].Enabled;
- break;
- case GL_TEXTURE_COORD_ARRAY_SIZE:
- *params = (GLfloat) ctx->Array.TexCoord[texUnit].Size;
- break;
- case GL_TEXTURE_COORD_ARRAY_TYPE:
- *params = ENUM_TO_FLOAT(ctx->Array.TexCoord[texUnit].Type);
- break;
- case GL_TEXTURE_COORD_ARRAY_STRIDE:
- *params = (GLfloat) ctx->Array.TexCoord[texUnit].Stride;
- break;
- case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
- *params = 0.0;
- break;
- case GL_EDGE_FLAG_ARRAY:
- *params = (GLfloat) ctx->Array.EdgeFlag.Enabled;
- break;
- case GL_EDGE_FLAG_ARRAY_STRIDE:
- *params = (GLfloat) ctx->Array.EdgeFlag.Stride;
- break;
- case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
- *params = 0.0;
- break;
-
- /* GL_ARB_multitexture */
- case GL_MAX_TEXTURE_UNITS_ARB:
- CHECK_EXTENSION_F(ARB_multitexture, pname);
- *params = (GLfloat) MIN2(ctx->Const.MaxTextureImageUnits,
- ctx->Const.MaxTextureCoordUnits);
- break;
- case GL_ACTIVE_TEXTURE_ARB:
- CHECK_EXTENSION_F(ARB_multitexture, pname);
- *params = (GLfloat) (GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit);
- break;
- case GL_CLIENT_ACTIVE_TEXTURE_ARB:
- CHECK_EXTENSION_F(ARB_multitexture, pname);
- *params = (GLfloat) (GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
- break;
-
- /* GL_ARB_texture_cube_map */
- case GL_TEXTURE_CUBE_MAP_ARB:
- CHECK_EXTENSION_F(ARB_texture_cube_map, pname);
- *params = (GLfloat) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);