+ case GL_DEPTH_COMPONENT:
+ set_swizzle(swizzle, 0, 6, 6, 6);
+ return true;
+ case GL_STENCIL_INDEX:
+ set_swizzle(swizzle, 6, 0, 6, 6);
+ return true;
+ default:
+ return false;
+ }
+}
+
+bool
+_mesa_swap_bytes_in_type_enum(GLenum *type)
+{
+ switch (*type) {
+ case GL_UNSIGNED_INT_8_8_8_8:
+ *type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ return true;
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ *type = GL_UNSIGNED_INT_8_8_8_8;
+ return true;
+ case GL_UNSIGNED_SHORT_8_8_MESA:
+ *type = GL_UNSIGNED_SHORT_8_8_REV_MESA;
+ return true;
+ case GL_UNSIGNED_SHORT_8_8_REV_MESA:
+ *type = GL_UNSIGNED_SHORT_8_8_MESA;
+ return true;
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ /* format/types that are arrays of 8-bit values are unaffected by
+ * swapBytes.
+ */
+ return true;