- if (ctx->Driver.Hint) {
- (*ctx->Driver.Hint)( ctx, target, mode );
- }
-
- return GL_TRUE;
+invalid_target:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)");
+ return;
+}
+
+/* GL_ARB_parallel_shader_compile */
+void GLAPIENTRY
+_mesa_MaxShaderCompilerThreadsKHR(GLuint count)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ ctx->Hint.MaxShaderCompilerThreads = count;
+
+ if (ctx->Driver.SetMaxShaderCompilerThreads)
+ ctx->Driver.SetMaxShaderCompilerThreads(ctx, count);
+}
+
+/**********************************************************************/
+/***** Initialization *****/
+/**********************************************************************/
+
+void _mesa_init_hint( struct gl_context * ctx )
+{
+ /* Hint group */
+ ctx->Hint.PerspectiveCorrection = GL_DONT_CARE;
+ ctx->Hint.PointSmooth = GL_DONT_CARE;
+ ctx->Hint.LineSmooth = GL_DONT_CARE;
+ ctx->Hint.PolygonSmooth = GL_DONT_CARE;
+ ctx->Hint.Fog = GL_DONT_CARE;
+ ctx->Hint.TextureCompression = GL_DONT_CARE;
+ ctx->Hint.GenerateMipmap = GL_DONT_CARE;
+ ctx->Hint.FragmentShaderDerivative = GL_DONT_CARE;
+ ctx->Hint.MaxShaderCompilerThreads = 0xffffffff;