if (ctx->Hint.PerspectiveCorrection == mode)
return;
FLUSH_VERTICES(ctx, _NEW_HINT);
ctx->Hint.PerspectiveCorrection = mode;
break;
case GL_POINT_SMOOTH_HINT:
if (ctx->Hint.PerspectiveCorrection == mode)
return;
FLUSH_VERTICES(ctx, _NEW_HINT);
ctx->Hint.PerspectiveCorrection = mode;
break;
case GL_POINT_SMOOTH_HINT: