-/** Copy a 4-element float vector (Use COPY_FLOAT to avoid loading FPU) */
-#define COPY_4FV( DST, SRC ) \
-do { \
- COPY_FLOAT((DST)[0], (SRC)[0]); \
- COPY_FLOAT((DST)[1], (SRC)[1]); \
- COPY_FLOAT((DST)[2], (SRC)[2]); \
- COPY_FLOAT((DST)[3], (SRC)[3]); \
+/**
+ * Copy a 4-element float vector (avoid using FPU registers)
+ * XXX Could use two 64-bit moves on 64-bit systems
+ */
+#define COPY_4FV( DST, SRC ) \
+do { \
+ const GLuint *_s = (const GLuint *) (SRC); \
+ GLuint *_d = (GLuint *) (DST); \
+ _d[0] = _s[0]; \
+ _d[1] = _s[1]; \
+ _d[2] = _s[2]; \
+ _d[3] = _s[3]; \