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mesa: Fix glFramebufferTexture*() for depth and stencil attachments
[mesa.git]
/
src
/
mesa
/
main
/
matrix.h
diff --git
a/src/mesa/main/matrix.h
b/src/mesa/main/matrix.h
index f49a3f169373b8ddf4788995bccaa827338d4254..2878cc134b5d0d39866659c80dbe1d90b4bd5b91 100644
(file)
--- a/
src/mesa/main/matrix.h
+++ b/
src/mesa/main/matrix.h
@@
-1,10
+1,9
@@
-/* $Id: matrix.h,v 1.10 2000/11/22 07:32:17 joukj Exp $ */
-
/*
* Mesa 3-D graphics library
/*
* Mesa 3-D graphics library
- * Version:
3
.5
+ * Version:
7
.5
*
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@
-29,90
+28,86
@@
#define MATRIX_H
#define MATRIX_H
-#include "mtypes.h"
-
-
-#ifdef VMS
-#define gl_calculate_model_project_matrix gl_calculate_model_project_matr
-#endif
-
-
-extern void
-gl_calculate_model_project_matrix( GLcontext *ctx );
+#include "glheader.h"
+struct gl_context;
-extern void
+extern void
GLAPIENTRY
_mesa_Frustum( GLdouble left, GLdouble right,
GLdouble bottom, GLdouble top,
GLdouble nearval, GLdouble farval );
_mesa_Frustum( GLdouble left, GLdouble right,
GLdouble bottom, GLdouble top,
GLdouble nearval, GLdouble farval );
-extern void
+extern void
GLAPIENTRY
_mesa_Ortho( GLdouble left, GLdouble right,
GLdouble bottom, GLdouble top,
GLdouble nearval, GLdouble farval );
_mesa_Ortho( GLdouble left, GLdouble right,
GLdouble bottom, GLdouble top,
GLdouble nearval, GLdouble farval );
-extern void
+extern void
GLAPIENTRY
_mesa_PushMatrix( void );
_mesa_PushMatrix( void );
-extern void
+extern void
GLAPIENTRY
_mesa_PopMatrix( void );
_mesa_PopMatrix( void );
-extern void
+extern void
GLAPIENTRY
_mesa_LoadIdentity( void );
_mesa_LoadIdentity( void );
-extern void
+extern void
GLAPIENTRY
_mesa_LoadMatrixf( const GLfloat *m );
_mesa_LoadMatrixf( const GLfloat *m );
-extern void
+extern void
GLAPIENTRY
_mesa_LoadMatrixd( const GLdouble *m );
_mesa_LoadMatrixd( const GLdouble *m );
-extern void
+extern void
GLAPIENTRY
_mesa_MatrixMode( GLenum mode );
_mesa_MatrixMode( GLenum mode );
-extern void
+extern void
GLAPIENTRY
_mesa_MultMatrixf( const GLfloat *m );
_mesa_MultMatrixf( const GLfloat *m );
-extern void
+extern void
GLAPIENTRY
_mesa_MultMatrixd( const GLdouble *m );
_mesa_MultMatrixd( const GLdouble *m );
-extern void
+extern void
GLAPIENTRY
_mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
_mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
-extern void
+extern void
GLAPIENTRY
_mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
_mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
-extern void
+extern void
GLAPIENTRY
_mesa_Scalef( GLfloat x, GLfloat y, GLfloat z );
_mesa_Scalef( GLfloat x, GLfloat y, GLfloat z );
-extern void
+extern void
GLAPIENTRY
_mesa_Scaled( GLdouble x, GLdouble y, GLdouble z );
_mesa_Scaled( GLdouble x, GLdouble y, GLdouble z );
-extern void
+extern void
GLAPIENTRY
_mesa_Translatef( GLfloat x, GLfloat y, GLfloat z );
_mesa_Translatef( GLfloat x, GLfloat y, GLfloat z );
-extern void
+extern void
GLAPIENTRY
_mesa_Translated( GLdouble x, GLdouble y, GLdouble z );
_mesa_Translated( GLdouble x, GLdouble y, GLdouble z );
-extern void
+extern void
GLAPIENTRY
_mesa_LoadTransposeMatrixfARB( const GLfloat *m );
_mesa_LoadTransposeMatrixfARB( const GLfloat *m );
-extern void
+extern void
GLAPIENTRY
_mesa_LoadTransposeMatrixdARB( const GLdouble *m );
_mesa_LoadTransposeMatrixdARB( const GLdouble *m );
-extern void
+extern void
GLAPIENTRY
_mesa_MultTransposeMatrixfARB( const GLfloat *m );
_mesa_MultTransposeMatrixfARB( const GLfloat *m );
-extern void
+extern void
GLAPIENTRY
_mesa_MultTransposeMatrixdARB( const GLdouble *m );
_mesa_MultTransposeMatrixdARB( const GLdouble *m );
-extern void
-_mesa_Viewport( GLint x, GLint y, GLsizei width, GLsizei height );
-extern void
-gl_Viewport( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height );
+extern void
+_mesa_init_matrix( struct gl_context * ctx );
+
+extern void
+_mesa_init_transform( struct gl_context *ctx );
extern void
extern void
-_mesa_DepthRange( GLclampd nearval, GLclampd farval );
+_mesa_free_matrix_data( struct gl_context *ctx );
+
+extern void
+_mesa_update_modelview_project( struct gl_context *ctx, GLuint newstate );
#endif
#endif