-struct gl_shader_storage_buffer_binding
-{
- struct gl_buffer_object *BufferObject;
- /** Start of shader storage block data in the buffer */
- GLintptr Offset;
- /** Size of data allowed to be referenced from the buffer (in bytes) */
- GLsizeiptr Size;
- /**
- * glBindBufferBase() indicates that the Size should be ignored and only
- * limited by the current size of the BufferObject.
- */
- GLboolean AutomaticSize;
-};
-