+ /** Does the driver make use of the NIR based GLSL linker */
+ bool UseNIRGLSLLinker;
+
+ /** Wether or not glBitmap uses red textures rather than alpha */
+ bool BitmapUsesRed;
+
+ /** Whether the vertex buffer offset is a signed 32-bit integer. */
+ bool VertexBufferOffsetIsInt32;
+
+ /** Whether the driver can handle MultiDrawElements with non-VBO indices. */
+ bool MultiDrawWithUserIndices;
+
+ /** Whether out-of-order draw (Begin/End) optimizations are allowed. */
+ bool AllowDrawOutOfOrder;
+