+/**
+ * Called via glMinSampleShadingARB
+ */
+void GLAPIENTRY
+_mesa_MinSampleShading(GLclampf value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (!_mesa_has_ARB_sample_shading(ctx) &&
+ !_mesa_has_OES_sample_shading(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glMinSampleShading");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, 0);
+
+ ctx->Multisample.MinSampleShadingValue = CLAMP(value, 0.0f, 1.0f);
+ ctx->NewState |= _NEW_MULTISAMPLE;
+}