-static inline GLuint
-clamp_float_to_uint(GLfloat f)
-{
- return f < 0.0F ? 0 : _mesa_lroundevenf(f);
-}
-
-
-static inline GLuint
-clamp_half_to_uint(GLhalfARB h)
-{
- GLfloat f = _mesa_half_to_float(h);
- return f < 0.0F ? 0 : _mesa_lroundevenf(f);
-}
-
-