-/**********************************************************************/
-/***** Pixel processing functions ******/
-/**********************************************************************/
-
-/*
- * Apply scale and bias factors to an array of RGBA pixels.
- */
-void
-_mesa_scale_and_bias_rgba(GLuint n, GLfloat rgba[][4],
- GLfloat rScale, GLfloat gScale,
- GLfloat bScale, GLfloat aScale,
- GLfloat rBias, GLfloat gBias,
- GLfloat bBias, GLfloat aBias)
-{
- if (rScale != 1.0 || rBias != 0.0) {
- GLuint i;
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = rgba[i][RCOMP] * rScale + rBias;
- }
- }
- if (gScale != 1.0 || gBias != 0.0) {
- GLuint i;
- for (i = 0; i < n; i++) {
- rgba[i][GCOMP] = rgba[i][GCOMP] * gScale + gBias;
- }
- }
- if (bScale != 1.0 || bBias != 0.0) {
- GLuint i;
- for (i = 0; i < n; i++) {
- rgba[i][BCOMP] = rgba[i][BCOMP] * bScale + bBias;
- }
- }
- if (aScale != 1.0 || aBias != 0.0) {
- GLuint i;
- for (i = 0; i < n; i++) {
- rgba[i][ACOMP] = rgba[i][ACOMP] * aScale + aBias;
- }
- }
-}
-
-
-/*
- * Apply pixel mapping to an array of floating point RGBA pixels.
- */
-void
-_mesa_map_rgba( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] )
-{
- const GLfloat rscale = (GLfloat) (ctx->Pixel.MapRtoRsize - 1);
- const GLfloat gscale = (GLfloat) (ctx->Pixel.MapGtoGsize - 1);
- const GLfloat bscale = (GLfloat) (ctx->Pixel.MapBtoBsize - 1);
- const GLfloat ascale = (GLfloat) (ctx->Pixel.MapAtoAsize - 1);
- const GLfloat *rMap = ctx->Pixel.MapRtoR;
- const GLfloat *gMap = ctx->Pixel.MapGtoG;
- const GLfloat *bMap = ctx->Pixel.MapBtoB;
- const GLfloat *aMap = ctx->Pixel.MapAtoA;
- GLuint i;
- for (i=0;i<n;i++) {
- GLfloat r = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F);
- GLfloat g = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F);
- GLfloat b = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F);
- GLfloat a = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F);
- rgba[i][RCOMP] = rMap[IROUND(r * rscale)];
- rgba[i][GCOMP] = gMap[IROUND(g * gscale)];
- rgba[i][BCOMP] = bMap[IROUND(b * bscale)];
- rgba[i][ACOMP] = aMap[IROUND(a * ascale)];
- }
-}
-
-
-/*
- * Apply the color matrix and post color matrix scaling and biasing.
- */
-void
-_mesa_transform_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4])
-{
- const GLfloat rs = ctx->Pixel.PostColorMatrixScale[0];
- const GLfloat rb = ctx->Pixel.PostColorMatrixBias[0];
- const GLfloat gs = ctx->Pixel.PostColorMatrixScale[1];
- const GLfloat gb = ctx->Pixel.PostColorMatrixBias[1];
- const GLfloat bs = ctx->Pixel.PostColorMatrixScale[2];
- const GLfloat bb = ctx->Pixel.PostColorMatrixBias[2];
- const GLfloat as = ctx->Pixel.PostColorMatrixScale[3];
- const GLfloat ab = ctx->Pixel.PostColorMatrixBias[3];
- const GLfloat *m = ctx->ColorMatrixStack.Top->m;
- GLuint i;
- for (i = 0; i < n; i++) {
- const GLfloat r = rgba[i][RCOMP];
- const GLfloat g = rgba[i][GCOMP];
- const GLfloat b = rgba[i][BCOMP];
- const GLfloat a = rgba[i][ACOMP];
- rgba[i][RCOMP] = (m[0] * r + m[4] * g + m[ 8] * b + m[12] * a) * rs + rb;
- rgba[i][GCOMP] = (m[1] * r + m[5] * g + m[ 9] * b + m[13] * a) * gs + gb;
- rgba[i][BCOMP] = (m[2] * r + m[6] * g + m[10] * b + m[14] * a) * bs + bb;
- rgba[i][ACOMP] = (m[3] * r + m[7] * g + m[11] * b + m[15] * a) * as + ab;
- }
-}
-
-
-/**
- * Apply a color table lookup to an array of floating point RGBA colors.
- */
-void
-_mesa_lookup_rgba_float(const struct gl_color_table *table,
- GLuint n, GLfloat rgba[][4])
-{
- if (!table->Table || table->Size == 0)
- return;
-
- switch (table->Format) {
- case GL_INTENSITY:
- /* replace RGBA with I */
- if (table->Type == GL_FLOAT) {
- const GLint max = table->Size - 1;
- const GLfloat scale = (GLfloat) max;
- const GLfloat *lut = (const GLfloat *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint j = IROUND(rgba[i][RCOMP] * scale);
- GLfloat c = lut[CLAMP(j, 0, max)];
- rgba[i][RCOMP] = rgba[i][GCOMP] =
- rgba[i][BCOMP] = rgba[i][ACOMP] = c;
- }
- }
- else {
- const GLint max = table->Size - 1;
- const GLfloat scale = (GLfloat) max;
- const GLchan *lut = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint j = IROUND(rgba[i][RCOMP] * scale);
- GLfloat c = CHAN_TO_FLOAT(lut[CLAMP(j, 0, max)]);
- rgba[i][RCOMP] = rgba[i][GCOMP] =
- rgba[i][BCOMP] = rgba[i][ACOMP] = c;
- }
- }
- break;
- case GL_LUMINANCE:
- /* replace RGB with L */
- if (table->Type == GL_FLOAT) {
- const GLint max = table->Size - 1;
- const GLfloat scale = (GLfloat) max;
- const GLfloat *lut = (const GLfloat *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint j = IROUND(rgba[i][RCOMP] * scale);
- GLfloat c = lut[CLAMP(j, 0, max)];
- rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c;
- }
- }
- else {
- const GLint max = table->Size - 1;
- const GLfloat scale = (GLfloat) max;
- const GLchan *lut = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint j = IROUND(rgba[i][RCOMP] * scale);
- GLfloat c = CHAN_TO_FLOAT(lut[CLAMP(j, 0, max)]);
- rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c;
- }
- }
- break;
- case GL_ALPHA:
- /* replace A with A */
- if (table->Type == GL_FLOAT) {
- const GLint max = table->Size - 1;
- const GLfloat scale = (GLfloat) max;
- const GLfloat *lut = (const GLfloat *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint j = IROUND(rgba[i][ACOMP] * scale);
- rgba[i][ACOMP] = lut[CLAMP(j, 0, max)];
- }
- }
- else {
- const GLint max = table->Size - 1;
- const GLfloat scale = (GLfloat) max;
- const GLchan *lut = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint j = IROUND(rgba[i][ACOMP] * scale);
- rgba[i][ACOMP] = CHAN_TO_FLOAT(lut[CLAMP(j, 0, max)]);
- }
- }
- break;
- case GL_LUMINANCE_ALPHA:
- /* replace RGBA with LLLA */
- if (table->Type == GL_FLOAT) {
- const GLint max = table->Size - 1;
- const GLfloat scale = (GLfloat) max;
- const GLfloat *lut = (const GLfloat *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint jL = IROUND(rgba[i][RCOMP] * scale);
- GLint jA = IROUND(rgba[i][ACOMP] * scale);
- GLfloat luminance, alpha;
- jL = CLAMP(jL, 0, max);
- jA = CLAMP(jA, 0, max);
- luminance = lut[jL * 2 + 0];
- alpha = lut[jA * 2 + 1];
- rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance;
- rgba[i][ACOMP] = alpha;;
- }
- }
- else {
- const GLint max = table->Size - 1;
- const GLfloat scale = (GLfloat) max;
- const GLchan *lut = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint jL = IROUND(rgba[i][RCOMP] * scale);
- GLint jA = IROUND(rgba[i][ACOMP] * scale);
- GLfloat luminance, alpha;
- jL = CLAMP(jL, 0, max);
- jA = CLAMP(jA, 0, max);
- luminance = CHAN_TO_FLOAT(lut[jL * 2 + 0]);
- alpha = CHAN_TO_FLOAT(lut[jA * 2 + 1]);
- rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance;
- rgba[i][ACOMP] = alpha;;
- }
- }
- break;
- case GL_RGB:
- /* replace RGB with RGB */
- if (table->Type == GL_FLOAT) {
- const GLint max = table->Size - 1;
- const GLfloat scale = (GLfloat) max;
- const GLfloat *lut = (const GLfloat *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint jR = IROUND(rgba[i][RCOMP] * scale);
- GLint jG = IROUND(rgba[i][GCOMP] * scale);
- GLint jB = IROUND(rgba[i][BCOMP] * scale);
- jR = CLAMP(jR, 0, max);
- jG = CLAMP(jG, 0, max);
- jB = CLAMP(jB, 0, max);
- rgba[i][RCOMP] = lut[jR * 3 + 0];
- rgba[i][GCOMP] = lut[jG * 3 + 1];
- rgba[i][BCOMP] = lut[jB * 3 + 2];
- }
- }
- else {
- const GLint max = table->Size - 1;
- const GLfloat scale = (GLfloat) max;
- const GLchan *lut = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint jR = IROUND(rgba[i][RCOMP] * scale);
- GLint jG = IROUND(rgba[i][GCOMP] * scale);
- GLint jB = IROUND(rgba[i][BCOMP] * scale);
- jR = CLAMP(jR, 0, max);
- jG = CLAMP(jG, 0, max);
- jB = CLAMP(jB, 0, max);
- rgba[i][RCOMP] = CHAN_TO_FLOAT(lut[jR * 3 + 0]);
- rgba[i][GCOMP] = CHAN_TO_FLOAT(lut[jG * 3 + 1]);
- rgba[i][BCOMP] = CHAN_TO_FLOAT(lut[jB * 3 + 2]);
- }
- }
- break;
- case GL_RGBA:
- /* replace RGBA with RGBA */
- if (table->Type == GL_FLOAT) {
- const GLint max = table->Size - 1;
- const GLfloat scale = (GLfloat) max;
- const GLfloat *lut = (const GLfloat *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint jR = IROUND(rgba[i][RCOMP] * scale);
- GLint jG = IROUND(rgba[i][GCOMP] * scale);
- GLint jB = IROUND(rgba[i][BCOMP] * scale);
- GLint jA = IROUND(rgba[i][ACOMP] * scale);
- jR = CLAMP(jR, 0, max);
- jG = CLAMP(jG, 0, max);
- jB = CLAMP(jB, 0, max);
- jA = CLAMP(jA, 0, max);
- rgba[i][RCOMP] = lut[jR * 4 + 0];
- rgba[i][GCOMP] = lut[jG * 4 + 1];
- rgba[i][BCOMP] = lut[jB * 4 + 2];
- rgba[i][ACOMP] = lut[jA * 4 + 3];
- }
- }
- else {
- const GLint max = table->Size - 1;
- const GLfloat scale = (GLfloat) max;
- const GLchan *lut = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint jR = IROUND(rgba[i][RCOMP] * scale);
- GLint jG = IROUND(rgba[i][GCOMP] * scale);
- GLint jB = IROUND(rgba[i][BCOMP] * scale);
- GLint jA = IROUND(rgba[i][ACOMP] * scale);
- jR = CLAMP(jR, 0, max);
- jG = CLAMP(jG, 0, max);
- jB = CLAMP(jB, 0, max);
- jA = CLAMP(jA, 0, max);
- rgba[i][RCOMP] = CHAN_TO_FLOAT(lut[jR * 4 + 0]);
- rgba[i][GCOMP] = CHAN_TO_FLOAT(lut[jG * 4 + 1]);
- rgba[i][BCOMP] = CHAN_TO_FLOAT(lut[jB * 4 + 2]);
- rgba[i][ACOMP] = CHAN_TO_FLOAT(lut[jA * 4 + 3]);
- }
- }
- break;
- default:
- _mesa_problem(NULL, "Bad format in _mesa_lookup_rgba_float");
- return;
- }
-}
-
-
-
-/**
- * Apply a color table lookup to an array of GLchan RGBA colors.
- */
-void
-_mesa_lookup_rgba_chan(const struct gl_color_table *table,
- GLuint n, GLchan rgba[][4])
-{
- if (!table->Table || table->Size == 0)
- return;
-
- switch (table->Format) {
- case GL_INTENSITY:
- /* replace RGBA with I */
- if (table->Type == GL_FLOAT) {
- const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
- const GLfloat *lut = (const GLfloat *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale);
- GLchan c;
- CLAMPED_FLOAT_TO_CHAN(c, lut[j]);
- rgba[i][RCOMP] = rgba[i][GCOMP] =
- rgba[i][BCOMP] = rgba[i][ACOMP] = c;
- }
- }
- else {
-#if CHAN_TYPE == GL_UNSIGNED_BYTE
- if (table->Size == 256) {
- /* common case */
- const GLchan *lut = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- const GLchan c = lut[rgba[i][RCOMP]];
- rgba[i][RCOMP] = rgba[i][GCOMP] =
- rgba[i][BCOMP] = rgba[i][ACOMP] = c;
- }
- }
- else
-#endif
- {
- const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
- const GLchan *lut = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale);
- rgba[i][RCOMP] = rgba[i][GCOMP] =
- rgba[i][BCOMP] = rgba[i][ACOMP] = lut[j];
- }
- }
- }
- break;
- case GL_LUMINANCE:
- /* replace RGB with L */
- if (table->Type == GL_FLOAT) {
- const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
- const GLfloat *lut = (const GLfloat *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale);
- GLchan c;
- CLAMPED_FLOAT_TO_CHAN(c, lut[j]);
- rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c;
- }
- }
- else {
-#if CHAN_TYPE == GL_UNSIGNED_BYTE
- if (table->Size == 256) {
- /* common case */
- const GLchan *lut = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- const GLchan c = lut[rgba[i][RCOMP]];
- rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c;
- }
- }
- else
-#endif
- {
- const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
- const GLchan *lut = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale);
- rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = lut[j];
- }
- }
- }
- break;
- case GL_ALPHA:
- /* replace A with A */
- if (table->Type == GL_FLOAT) {
- const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
- const GLfloat *lut = (const GLfloat *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint j = IROUND((GLfloat) rgba[i][ACOMP] * scale);
- GLchan c;
- CLAMPED_FLOAT_TO_CHAN(c, lut[j]);
- rgba[i][ACOMP] = c;
- }
- }
- else {
-#if CHAN_TYPE == GL_UNSIGNED_BYTE
- if (table->Size == 256) {
- /* common case */
- const GLchan *lut = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- rgba[i][ACOMP] = lut[rgba[i][ACOMP]];
- }
- }
- else
-#endif
- {
- const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
- const GLchan *lut = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint j = IROUND((GLfloat) rgba[i][ACOMP] * scale);
- rgba[i][ACOMP] = lut[j];
- }
- }
- }
- break;
- case GL_LUMINANCE_ALPHA:
- /* replace RGBA with LLLA */
- if (table->Type == GL_FLOAT) {
- const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
- const GLfloat *lut = (const GLfloat *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint jL = IROUND((GLfloat) rgba[i][RCOMP] * scale);
- GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale);
- GLchan luminance, alpha;
- CLAMPED_FLOAT_TO_CHAN(luminance, lut[jL * 2 + 0]);
- CLAMPED_FLOAT_TO_CHAN(alpha, lut[jA * 2 + 1]);
- rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance;
- rgba[i][ACOMP] = alpha;;
- }
- }
- else {
-#if CHAN_TYPE == GL_UNSIGNED_BYTE
- if (table->Size == 256) {
- /* common case */
- const GLchan *lut = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLchan l = lut[rgba[i][RCOMP] * 2 + 0];
- GLchan a = lut[rgba[i][ACOMP] * 2 + 1];;
- rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = l;
- rgba[i][ACOMP] = a;
- }
- }
- else
-#endif
- {
- const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
- const GLchan *lut = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint jL = IROUND((GLfloat) rgba[i][RCOMP] * scale);
- GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale);
- GLchan luminance = lut[jL * 2 + 0];
- GLchan alpha = lut[jA * 2 + 1];
- rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance;
- rgba[i][ACOMP] = alpha;
- }
- }
- }
- break;
- case GL_RGB:
- /* replace RGB with RGB */
- if (table->Type == GL_FLOAT) {
- const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
- const GLfloat *lut = (const GLfloat *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale);
- GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale);
- GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale);
- CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], lut[jR * 3 + 0]);
- CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], lut[jG * 3 + 1]);
- CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], lut[jB * 3 + 2]);
- }
- }
- else {
-#if CHAN_TYPE == GL_UNSIGNED_BYTE
- if (table->Size == 256) {
- /* common case */
- const GLchan *lut = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = lut[rgba[i][RCOMP] * 3 + 0];
- rgba[i][GCOMP] = lut[rgba[i][GCOMP] * 3 + 1];
- rgba[i][BCOMP] = lut[rgba[i][BCOMP] * 3 + 2];
- }
- }
- else
-#endif
- {
- const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
- const GLchan *lut = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale);
- GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale);
- GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale);
- rgba[i][RCOMP] = lut[jR * 3 + 0];
- rgba[i][GCOMP] = lut[jG * 3 + 1];
- rgba[i][BCOMP] = lut[jB * 3 + 2];
- }
- }
- }
- break;
- case GL_RGBA:
- /* replace RGBA with RGBA */
- if (table->Type == GL_FLOAT) {
- const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
- const GLfloat *lut = (const GLfloat *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale);
- GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale);
- GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale);
- GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale);
- CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], lut[jR * 4 + 0]);
- CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], lut[jG * 4 + 1]);
- CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], lut[jB * 4 + 2]);
- CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], lut[jA * 4 + 3]);
- }
- }
- else {
-#if CHAN_TYPE == GL_UNSIGNED_BYTE
- if (table->Size == 256) {
- /* common case */
- const GLchan *lut = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = lut[rgba[i][RCOMP] * 4 + 0];
- rgba[i][GCOMP] = lut[rgba[i][GCOMP] * 4 + 1];
- rgba[i][BCOMP] = lut[rgba[i][BCOMP] * 4 + 2];
- rgba[i][ACOMP] = lut[rgba[i][ACOMP] * 4 + 3];
- }
- }
- else
-#endif
- {
- const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
- const GLfloat *lut = (const GLfloat *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale);
- GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale);
- GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale);
- GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale);
- CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], lut[jR * 4 + 0]);
- CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], lut[jG * 4 + 1]);
- CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], lut[jB * 4 + 2]);
- CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], lut[jA * 4 + 3]);
- }
- }
- }
- break;
- default:
- _mesa_problem(NULL, "Bad format in _mesa_lookup_rgba_chan");
- return;
- }
-}
-
-
-
-/*
- * Apply color index shift and offset to an array of pixels.
- */
-void
-_mesa_shift_and_offset_ci( const GLcontext *ctx, GLuint n, GLuint indexes[] )
-{
- GLint shift = ctx->Pixel.IndexShift;
- GLint offset = ctx->Pixel.IndexOffset;
- GLuint i;
- if (shift > 0) {
- for (i=0;i<n;i++) {
- indexes[i] = (indexes[i] << shift) + offset;
- }
- }
- else if (shift < 0) {
- shift = -shift;
- for (i=0;i<n;i++) {
- indexes[i] = (indexes[i] >> shift) + offset;
- }
- }
- else {
- for (i=0;i<n;i++) {
- indexes[i] = indexes[i] + offset;
- }
- }
-}
-
-
-/*
- * Apply color index mapping to color indexes.
- */
-void
-_mesa_map_ci( const GLcontext *ctx, GLuint n, GLuint index[] )
-{
- GLuint mask = ctx->Pixel.MapItoIsize - 1;
- GLuint i;
- for (i=0;i<n;i++) {
- index[i] = ctx->Pixel.MapItoI[ index[i] & mask ];
- }
-}
-
-
-/*
- * Map color indexes to rgba values.
- */
-void
-_mesa_map_ci_to_rgba_chan( const GLcontext *ctx, GLuint n,
- const GLuint index[], GLchan rgba[][4] )
-{
-#if CHAN_BITS == 8
- GLuint rmask = ctx->Pixel.MapItoRsize - 1;
- GLuint gmask = ctx->Pixel.MapItoGsize - 1;
- GLuint bmask = ctx->Pixel.MapItoBsize - 1;
- GLuint amask = ctx->Pixel.MapItoAsize - 1;
- const GLubyte *rMap = ctx->Pixel.MapItoR8;
- const GLubyte *gMap = ctx->Pixel.MapItoG8;
- const GLubyte *bMap = ctx->Pixel.MapItoB8;
- const GLubyte *aMap = ctx->Pixel.MapItoA8;
- GLuint i;
- for (i=0;i<n;i++) {
- rgba[i][RCOMP] = rMap[index[i] & rmask];
- rgba[i][GCOMP] = gMap[index[i] & gmask];
- rgba[i][BCOMP] = bMap[index[i] & bmask];
- rgba[i][ACOMP] = aMap[index[i] & amask];
- }
-#else
- GLuint rmask = ctx->Pixel.MapItoRsize - 1;
- GLuint gmask = ctx->Pixel.MapItoGsize - 1;
- GLuint bmask = ctx->Pixel.MapItoBsize - 1;
- GLuint amask = ctx->Pixel.MapItoAsize - 1;
- const GLfloat *rMap = ctx->Pixel.MapItoR;
- const GLfloat *gMap = ctx->Pixel.MapItoG;
- const GLfloat *bMap = ctx->Pixel.MapItoB;
- const GLfloat *aMap = ctx->Pixel.MapItoA;
- GLuint i;
- for (i=0;i<n;i++) {
- CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], rMap[index[i] & rmask]);
- CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], gMap[index[i] & gmask]);
- CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], bMap[index[i] & bmask]);
- CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], aMap[index[i] & amask]);
- }
-#endif
-}
-
-
-/*
- * Map color indexes to float rgba values.
- */
-void
-_mesa_map_ci_to_rgba( const GLcontext *ctx, GLuint n,
- const GLuint index[], GLfloat rgba[][4] )
-{
- GLuint rmask = ctx->Pixel.MapItoRsize - 1;
- GLuint gmask = ctx->Pixel.MapItoGsize - 1;
- GLuint bmask = ctx->Pixel.MapItoBsize - 1;
- GLuint amask = ctx->Pixel.MapItoAsize - 1;
- const GLfloat *rMap = ctx->Pixel.MapItoR;
- const GLfloat *gMap = ctx->Pixel.MapItoG;
- const GLfloat *bMap = ctx->Pixel.MapItoB;
- const GLfloat *aMap = ctx->Pixel.MapItoA;
- GLuint i;
- for (i=0;i<n;i++) {
- rgba[i][RCOMP] = rMap[index[i] & rmask];
- rgba[i][GCOMP] = gMap[index[i] & gmask];
- rgba[i][BCOMP] = bMap[index[i] & bmask];
- rgba[i][ACOMP] = aMap[index[i] & amask];
- }
-}
-
-
-/*
- * Map 8-bit color indexes to rgb values.
- */
-void
-_mesa_map_ci8_to_rgba( const GLcontext *ctx, GLuint n, const GLubyte index[],
- GLchan rgba[][4] )
-{
-#if CHAN_BITS == 8
- GLuint rmask = ctx->Pixel.MapItoRsize - 1;
- GLuint gmask = ctx->Pixel.MapItoGsize - 1;
- GLuint bmask = ctx->Pixel.MapItoBsize - 1;
- GLuint amask = ctx->Pixel.MapItoAsize - 1;
- const GLubyte *rMap = ctx->Pixel.MapItoR8;
- const GLubyte *gMap = ctx->Pixel.MapItoG8;
- const GLubyte *bMap = ctx->Pixel.MapItoB8;
- const GLubyte *aMap = ctx->Pixel.MapItoA8;
- GLuint i;
- for (i=0;i<n;i++) {
- rgba[i][RCOMP] = rMap[index[i] & rmask];
- rgba[i][GCOMP] = gMap[index[i] & gmask];
- rgba[i][BCOMP] = bMap[index[i] & bmask];
- rgba[i][ACOMP] = aMap[index[i] & amask];
- }
-#else
- GLuint rmask = ctx->Pixel.MapItoRsize - 1;
- GLuint gmask = ctx->Pixel.MapItoGsize - 1;
- GLuint bmask = ctx->Pixel.MapItoBsize - 1;
- GLuint amask = ctx->Pixel.MapItoAsize - 1;
- const GLfloat *rMap = ctx->Pixel.MapItoR;
- const GLfloat *gMap = ctx->Pixel.MapItoG;
- const GLfloat *bMap = ctx->Pixel.MapItoB;
- const GLfloat *aMap = ctx->Pixel.MapItoA;
- GLuint i;
- for (i=0;i<n;i++) {
- CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], rMap[index[i] & rmask]);
- CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], gMap[index[i] & gmask]);
- CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], bMap[index[i] & bmask]);
- CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], aMap[index[i] & amask]);
- }
-#endif
-}
-
-
-void
-_mesa_shift_and_offset_stencil( const GLcontext *ctx, GLuint n,
- GLstencil stencil[] )
-{
- GLuint i;
- GLint shift = ctx->Pixel.IndexShift;
- GLint offset = ctx->Pixel.IndexOffset;
- if (shift > 0) {
- for (i=0;i<n;i++) {
- stencil[i] = (stencil[i] << shift) + offset;
- }
- }
- else if (shift < 0) {
- shift = -shift;
- for (i=0;i<n;i++) {
- stencil[i] = (stencil[i] >> shift) + offset;
- }
- }
- else {
- for (i=0;i<n;i++) {
- stencil[i] = stencil[i] + offset;
- }
- }
-
-}
-
-
-void
-_mesa_map_stencil( const GLcontext *ctx, GLuint n, GLstencil stencil[] )
-{
- GLuint mask = ctx->Pixel.MapStoSsize - 1;
- GLuint i;
- for (i=0;i<n;i++) {
- stencil[i] = ctx->Pixel.MapStoS[ stencil[i] & mask ];
- }
-}
-
-
-
-/*
- * This function converts an array of GLchan colors to GLfloat colors.
- * Most importantly, it undoes the non-uniform quantization of pixel
- * values introduced when we convert shallow (< 8 bit) pixel values
- * to GLubytes in the ctx->Driver.ReadRGBASpan() functions.
- * This fixes a number of OpenGL conformance failures when running on
- * 16bpp displays, for example.
- */
-void
-_mesa_chan_to_float_span(const GLcontext *ctx, GLuint n,
- CONST GLchan rgba[][4], GLfloat rgbaf[][4])
-{
-#if CHAN_TYPE == GL_FLOAT
- MEMCPY(rgbaf, rgba, n * 4 * sizeof(GLfloat));
-#else
- const GLuint rShift = CHAN_BITS - ctx->Visual.redBits;
- const GLuint gShift = CHAN_BITS - ctx->Visual.greenBits;
- const GLuint bShift = CHAN_BITS - ctx->Visual.blueBits;
- GLuint aShift;
- const GLfloat rScale = 1.0F / (GLfloat) ((1 << ctx->Visual.redBits ) - 1);
- const GLfloat gScale = 1.0F / (GLfloat) ((1 << ctx->Visual.greenBits) - 1);
- const GLfloat bScale = 1.0F / (GLfloat) ((1 << ctx->Visual.blueBits ) - 1);
- GLfloat aScale;
- GLuint i;
-
- if (ctx->Visual.alphaBits > 0) {
- aShift = CHAN_BITS - ctx->Visual.alphaBits;
- aScale = 1.0F / (GLfloat) ((1 << ctx->Visual.alphaBits) - 1);
- }
- else {
- aShift = 0;
- aScale = 1.0F / CHAN_MAXF;
- }
-
- for (i = 0; i < n; i++) {
- const GLint r = rgba[i][RCOMP] >> rShift;
- const GLint g = rgba[i][GCOMP] >> gShift;
- const GLint b = rgba[i][BCOMP] >> bShift;
- const GLint a = rgba[i][ACOMP] >> aShift;
- rgbaf[i][RCOMP] = (GLfloat) r * rScale;
- rgbaf[i][GCOMP] = (GLfloat) g * gScale;
- rgbaf[i][BCOMP] = (GLfloat) b * bScale;
- rgbaf[i][ACOMP] = (GLfloat) a * aScale;
- }
-#endif
-}
-