+#include "glheader.h"
+
+struct gl_context;
+
+
+void GLAPIENTRY
+_mesa_PixelZoom( GLfloat xfactor, GLfloat yfactor );
+void GLAPIENTRY
+_mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values );
+void GLAPIENTRY
+_mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values );
+void GLAPIENTRY
+_mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values );
+void GLAPIENTRY
+_mesa_GetnPixelMapfvARB( GLenum map, GLsizei bufSize, GLfloat *values );
+void GLAPIENTRY
+_mesa_GetPixelMapfv( GLenum map, GLfloat *values );
+void GLAPIENTRY
+_mesa_GetnPixelMapuivARB( GLenum map, GLsizei bufSize, GLuint *values );
+void GLAPIENTRY
+_mesa_GetPixelMapuiv( GLenum map, GLuint *values );
+void GLAPIENTRY
+_mesa_GetnPixelMapusvARB( GLenum map, GLsizei bufSize, GLushort *values );
+void GLAPIENTRY
+_mesa_GetPixelMapusv( GLenum map, GLushort *values );
+void GLAPIENTRY
+_mesa_PixelTransferf(GLenum pname, GLfloat param);
+void GLAPIENTRY
+_mesa_PixelTransferi( GLenum pname, GLint param );