+
+#endif
+
+
+/**********************************************************************/
+/** \name State Management */
+/*@{*/
+
+/*
+ * Check polygon state and set DD_TRI_CULL_FRONT_BACK and/or DD_TRI_OFFSET
+ * in ctx->_TriangleCaps if needed.
+ */
+void _mesa_update_polygon( GLcontext *ctx )
+{
+ ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET);
+
+ if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
+ ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
+
+ /* Any Polygon offsets enabled? */
+ if (ctx->Polygon.OffsetPoint ||
+ ctx->Polygon.OffsetLine ||
+ ctx->Polygon.OffsetFill) {
+ ctx->_TriangleCaps |= DD_TRI_OFFSET;
+ }
+}
+
+/*@}*/
+
+
+/**********************************************************************/
+/** \name Initialization */
+/*@{*/
+
+/**
+ * Initialize the context polygon state.
+ *
+ * \param ctx GL context.
+ *
+ * Initializes __GLcontextRec::Polygon and __GLcontextRec::PolygonStipple
+ * attribute groups.
+ */
+void _mesa_init_polygon( GLcontext * ctx )
+{
+ /* Polygon group */
+ ctx->Polygon.CullFlag = GL_FALSE;
+ ctx->Polygon.CullFaceMode = GL_BACK;
+ ctx->Polygon.FrontFace = GL_CCW;
+ ctx->Polygon._FrontBit = 0;
+ ctx->Polygon.FrontMode = GL_FILL;
+ ctx->Polygon.BackMode = GL_FILL;
+ ctx->Polygon.SmoothFlag = GL_FALSE;
+ ctx->Polygon.StippleFlag = GL_FALSE;
+ ctx->Polygon.OffsetFactor = 0.0F;
+ ctx->Polygon.OffsetUnits = 0.0F;
+ ctx->Polygon.OffsetPoint = GL_FALSE;
+ ctx->Polygon.OffsetLine = GL_FALSE;
+ ctx->Polygon.OffsetFill = GL_FALSE;
+
+
+ /* Polygon Stipple group */
+ MEMSET( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) );
+}
+
+/*@}*/