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mesa/glsl: add bitmask to track stages a program was linked against
[mesa.git]
/
src
/
mesa
/
main
/
polygon.c
diff --git
a/src/mesa/main/polygon.c
b/src/mesa/main/polygon.c
index c1c31660e1259a92fbde556ae596a7bd0f57f1a7..60af88f9857ca831da6b3beffc74acf73221b673 100644
(file)
--- a/
src/mesa/main/polygon.c
+++ b/
src/mesa/main/polygon.c
@@
-93,14
+93,14
@@
_mesa_FrontFace( GLenum mode )
if (MESA_VERBOSE&VERBOSE_API)
_mesa_debug(ctx, "glFrontFace %s\n", _mesa_enum_to_string(mode));
if (MESA_VERBOSE&VERBOSE_API)
_mesa_debug(ctx, "glFrontFace %s\n", _mesa_enum_to_string(mode));
+ if (ctx->Polygon.FrontFace == mode)
+ return;
+
if (mode!=GL_CW && mode!=GL_CCW) {
_mesa_error( ctx, GL_INVALID_ENUM, "glFrontFace" );
return;
}
if (mode!=GL_CW && mode!=GL_CCW) {
_mesa_error( ctx, GL_INVALID_ENUM, "glFrontFace" );
return;
}
- if (ctx->Polygon.FrontFace == mode)
- return;
-
FLUSH_VERTICES(ctx, _NEW_POLYGON);
ctx->Polygon.FrontFace = mode;
FLUSH_VERTICES(ctx, _NEW_POLYGON);
ctx->Polygon.FrontFace = mode;