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mesa: add shader_storage_block_binding() helper
[mesa.git]
/
src
/
mesa
/
main
/
rastpos.h
diff --git
a/src/mesa/main/rastpos.h
b/src/mesa/main/rastpos.h
index 2d36936de79d67e184acd247e1134038a4b5cb52..90b8f957b9f3c2676557954134fdcc3a9e71bd8a 100644
(file)
--- a/
src/mesa/main/rastpos.h
+++ b/
src/mesa/main/rastpos.h
@@
-32,7
+32,8
@@
#define RASTPOS_H
#define RASTPOS_H
-#include "compiler.h"
+#include "glheader.h"
+
struct _glapi_table;
struct gl_context;
struct _glapi_table;
struct gl_context;
@@
-40,6
+41,9
@@
struct gl_context;
extern void
_mesa_init_rastpos(struct gl_context *ctx);
extern void
_mesa_init_rastpos(struct gl_context *ctx);
+void
+_mesa_RasterPos(struct gl_context *ctx, const GLfloat vObj[4]);
+
void GLAPIENTRY
_mesa_RasterPos2d(GLdouble x, GLdouble y);
void GLAPIENTRY
void GLAPIENTRY
_mesa_RasterPos2d(GLdouble x, GLdouble y);
void GLAPIENTRY