#include "main/shaderapi.h"
#include "main/shaderobj.h"
#include "program/program.h"
#include "main/shaderapi.h"
#include "main/shaderobj.h"
#include "program/program.h"
memset(&options, 0, sizeof(options));
options.MaxUnrollIterations = 32;
memset(&options, 0, sizeof(options));
options.MaxUnrollIterations = 32;
- for(i = 0; i < MESA_SHADER_TYPES; ++i)
- memcpy(&ctx->ShaderCompilerOptions[i], &options, sizeof(options));
+ for (sh = 0; sh < MESA_SHADER_TYPES; ++sh)
+ memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options));
SET_BindFragDataLocationEXT(exec, _mesa_BindFragDataLocation);
SET_GetFragDataLocationEXT(exec, _mesa_GetFragDataLocation);
SET_BindFragDataLocationEXT(exec, _mesa_BindFragDataLocation);
SET_GetFragDataLocationEXT(exec, _mesa_GetFragDataLocation);