+ /* Capture .shader_test files. */
+ const char *capture_path = _mesa_get_shader_capture_path();
+ if (shProg->Name != 0 && shProg->Name != ~0 && capture_path != NULL) {
+ FILE *file;
+ char filename[PATH_MAX];
+
+ _mesa_snprintf(filename, sizeof(filename), "%s/%u.shader_test",
+ capture_path, shProg->Name);
+
+ file = fopen(filename, "w");
+ if (file) {
+ fprintf(file, "[require]\nGLSL%s >= %u.%02u\n",
+ shProg->IsES ? " ES" : "",
+ shProg->Version / 100, shProg->Version % 100);
+ if (shProg->SeparateShader)
+ fprintf(file, "GL_ARB_separate_shader_objects\nSSO ENABLED\n");
+ fprintf(file, "\n");
+
+ for (unsigned i = 0; i < shProg->NumShaders; i++) {
+ fprintf(file, "[%s shader]\n%s\n",
+ _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
+ shProg->Shaders[i]->Source);
+ }
+ fclose(file);
+ } else {
+ _mesa_warning(ctx, "Failed to open %s", filename);
+ }
+ }
+