+/* GL_ARB_program_resource_query */
+extern const char*
+_mesa_program_resource_name(struct gl_program_resource *res);
+
+extern unsigned
+_mesa_program_resource_array_size(struct gl_program_resource *res);
+
+extern GLuint
+_mesa_program_resource_index(struct gl_shader_program *shProg,
+ struct gl_program_resource *res);
+
+extern struct gl_program_resource *
+_mesa_program_resource_find_name(struct gl_shader_program *shProg,
+ GLenum programInterface, const char *name,
+ unsigned *array_index);
+
+extern struct gl_program_resource *
+_mesa_program_resource_find_index(struct gl_shader_program *shProg,
+ GLenum programInterface, GLuint index);
+
+extern bool
+_mesa_get_program_resource_name(struct gl_shader_program *shProg,
+ GLenum programInterface, GLuint index,
+ GLsizei bufSize, GLsizei *length,
+ GLchar *name, const char *caller);
+
+extern unsigned
+_mesa_program_resource_name_len(struct gl_program_resource *res);
+
+extern GLint
+_mesa_program_resource_location(struct gl_shader_program *shProg,
+ GLenum programInterface, const char *name);
+
+extern GLint
+_mesa_program_resource_location_index(struct gl_shader_program *shProg,
+ GLenum programInterface, const char *name);
+
+extern unsigned
+_mesa_program_resource_prop(struct gl_shader_program *shProg,
+ struct gl_program_resource *res, GLuint index,
+ const GLenum prop, GLint *val, const char *caller);
+
+extern void
+_mesa_get_program_resourceiv(struct gl_shader_program *shProg,
+ GLenum programInterface, GLuint index,
+ GLsizei propCount, const GLenum *props,
+ GLsizei bufSize, GLsizei *length,
+ GLint *params);
+
+/* GL_ARB_tessellation_shader */
+extern void GLAPIENTRY
+_mesa_PatchParameteri(GLenum pname, GLint value);
+
+extern void GLAPIENTRY
+_mesa_PatchParameterfv(GLenum pname, const GLfloat *values);
+
+/* GL_ARB_shader_subroutine */
+void
+_mesa_program_init_subroutine_defaults(struct gl_context *ctx,
+ struct gl_program *prog);
+
+extern GLint GLAPIENTRY
+_mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
+ const GLchar *name);
+
+extern GLuint GLAPIENTRY
+_mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
+ const GLchar *name);
+
+extern GLvoid GLAPIENTRY
+_mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
+ GLuint index, GLenum pname, GLint *values);
+
+extern GLvoid GLAPIENTRY
+_mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
+ GLuint index, GLsizei bufsize,
+ GLsizei *length, GLchar *name);
+
+extern GLvoid GLAPIENTRY
+_mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
+ GLuint index, GLsizei bufsize,
+ GLsizei *length, GLchar *name);
+
+extern GLvoid GLAPIENTRY
+_mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
+ const GLuint *indices);
+
+extern GLvoid GLAPIENTRY
+_mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
+ GLuint *params);
+
+extern GLvoid GLAPIENTRY
+_mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
+ GLenum pname, GLint *values);