-#if FEATURE_ARB_vertex_program
- shared->DefaultVertexProgram = (struct gl_vertex_program *)
- ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
-#endif
-
-#if FEATURE_ARB_fragment_program
- shared->DefaultFragmentProgram = (struct gl_fragment_program *)
- ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
-#endif
+ shared->DefaultVertexProgram =
+ gl_vertex_program(ctx->Driver.NewProgram(ctx,
+ GL_VERTEX_PROGRAM_ARB, 0));
+ shared->DefaultFragmentProgram =
+ gl_fragment_program(ctx->Driver.NewProgram(ctx,
+ GL_FRAGMENT_PROGRAM_ARB, 0));