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texenv: Match state.c in deciding whether we'll be using a vertex shader.
[mesa.git]
/
src
/
mesa
/
main
/
texcompress.h
diff --git
a/src/mesa/main/texcompress.h
b/src/mesa/main/texcompress.h
index 5b5e64e15dd945154f97f6709df2d9a688adb811..44f33382228961abdcb11126c0b342dc208955a3 100644
(file)
--- a/
src/mesa/main/texcompress.h
+++ b/
src/mesa/main/texcompress.h
@@
-30,7
+30,7
@@
#if _HAVE_FULL_GL
extern GLuint
#if _HAVE_FULL_GL
extern GLuint
-_mesa_get_compressed_formats(
GLcontext *ctx, GLint *formats
);
+_mesa_get_compressed_formats(
GLcontext *ctx, GLint *formats, GLboolean all
);
extern GLuint
_mesa_compressed_texture_size( GLcontext *ctx,
extern GLuint
_mesa_compressed_texture_size( GLcontext *ctx,