FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
texUnit->Combine.ScaleShiftA = shift;
break;
default:
TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
texUnit->Combine.ScaleShiftA = shift;
break;
default:
TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);