+const struct gl_texture_format _mesa_texformat_ycbcr_rev = {
+ MESA_FORMAT_YCBCR_REV, /* MesaFormat */
+ GL_YCBCR_MESA, /* BaseFormat */
+ 0, /* RedBits */
+ 0, /* GreenBits */
+ 0, /* BlueBits */
+ 0, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 2, /* TexelBytes */
+ fetch_texel_1d_ycbcr_rev, /* FetchTexel1D */
+ fetch_texel_2d_ycbcr_rev, /* FetchTexel2D */
+ fetch_texel_3d_ycbcr_rev, /* FetchTexel3D */
+ fetch_texel_1d_f_ycbcr_rev, /* FetchTexel1Df */
+ fetch_texel_2d_f_ycbcr_rev, /* FetchTexel2Df */
+ fetch_texel_3d_f_ycbcr_rev, /* FetchTexel3Df */
+};
+
+const struct gl_texture_format _mesa_texformat_rgb_fxt1 = {
+ MESA_FORMAT_RGB_FXT1, /* MesaFormat */
+ GL_RGB, /* BaseFormat */
+ 4, /*approx*/ /* RedBits */
+ 4, /*approx*/ /* GreenBits */
+ 4, /*approx*/ /* BlueBits */
+ 0, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 0, /* TexelBytes */
+ NULL, /*impossible*/ /* FetchTexel1D */
+ fetch_texel_2d_rgb_fxt1, /* FetchTexel2D */
+ NULL, /*impossible*/ /* FetchTexel3D */
+ NULL, /*impossible*/ /* FetchTexel1Df */
+ fetch_texel_2d_f_rgb_fxt1, /* FetchTexel2Df */
+ NULL, /*impossible*/ /* FetchTexel3Df */
+};
+
+const struct gl_texture_format _mesa_texformat_rgba_fxt1 = {
+ MESA_FORMAT_RGBA_FXT1, /* MesaFormat */
+ GL_RGBA, /* BaseFormat */
+ 4, /*approx*/ /* RedBits */
+ 4, /*approx*/ /* GreenBits */
+ 4, /*approx*/ /* BlueBits */
+ 1, /*approx*/ /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 0, /* TexelBytes */
+ NULL, /*impossible*/ /* FetchTexel1D */
+ fetch_texel_2d_rgba_fxt1, /* FetchTexel2D */
+ NULL, /*impossible*/ /* FetchTexel3D */
+ NULL, /*impossible*/ /* FetchTexel1Df */
+ fetch_texel_2d_f_rgba_fxt1, /* FetchTexel2Df */
+ NULL, /*impossible*/ /* FetchTexel3Df */
+};
+
+const struct gl_texture_format _mesa_texformat_rgb_dxt1 = {
+ MESA_FORMAT_RGB_DXT1, /* MesaFormat */
+ GL_RGB, /* BaseFormat */
+ 4, /*approx*/ /* RedBits */
+ 4, /*approx*/ /* GreenBits */
+ 4, /*approx*/ /* BlueBits */
+ 0, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 0, /* TexelBytes */
+ NULL, /*impossible*/ /* FetchTexel1D */
+ fetch_texel_2d_rgb_dxt1, /* FetchTexel2D */
+ NULL, /*impossible*/ /* FetchTexel3D */
+ NULL, /*impossible*/ /* FetchTexel1Df */
+ fetch_texel_2d_f_rgb_dxt1, /* FetchTexel2Df */
+ NULL, /*impossible*/ /* FetchTexel3Df */
+};
+
+const struct gl_texture_format _mesa_texformat_rgba_dxt1 = {
+ MESA_FORMAT_RGBA_DXT1, /* MesaFormat */
+ GL_RGBA, /* BaseFormat */
+ 4, /*approx*/ /* RedBits */
+ 4, /*approx*/ /* GreenBits */
+ 4, /*approx*/ /* BlueBits */
+ 1, /*approx*/ /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 0, /* TexelBytes */
+ NULL, /*impossible*/ /* FetchTexel1D */
+ fetch_texel_2d_rgba_dxt1, /* FetchTexel2D */
+ NULL, /*impossible*/ /* FetchTexel3D */
+ NULL, /*impossible*/ /* FetchTexel1Df */
+ fetch_texel_2d_f_rgba_dxt1, /* FetchTexel2Df */
+ NULL, /*impossible*/ /* FetchTexel3Df */
+};
+
+const struct gl_texture_format _mesa_texformat_rgba_dxt3 = {
+ MESA_FORMAT_RGBA_DXT3, /* MesaFormat */
+ GL_RGBA, /* BaseFormat */
+ 4, /*approx*/ /* RedBits */
+ 4, /*approx*/ /* GreenBits */
+ 4, /*approx*/ /* BlueBits */
+ 4, /*approx*/ /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 0, /* TexelBytes */
+ NULL, /*impossible*/ /* FetchTexel1D */
+ fetch_texel_2d_rgba_dxt3, /* FetchTexel2D */
+ NULL, /*impossible*/ /* FetchTexel3D */
+ NULL, /*impossible*/ /* FetchTexel1Df */
+ fetch_texel_2d_f_rgba_dxt3, /* FetchTexel2Df */
+ NULL, /*impossible*/ /* FetchTexel3Df */
+};
+
+const struct gl_texture_format _mesa_texformat_rgba_dxt5 = {
+ MESA_FORMAT_RGBA_DXT5, /* MesaFormat */
+ GL_RGBA, /* BaseFormat */
+ 4,/*approx*/ /* RedBits */
+ 4,/*approx*/ /* GreenBits */
+ 4,/*approx*/ /* BlueBits */
+ 4,/*approx*/ /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 0, /* TexelBytes */
+ NULL, /*impossible*/ /* FetchTexel1D */
+ fetch_texel_2d_rgba_dxt5, /* FetchTexel2D */
+ NULL, /*impossible*/ /* FetchTexel3D */
+ NULL, /*impossible*/ /* FetchTexel1Df */
+ fetch_texel_2d_f_rgba_dxt5, /* FetchTexel2Df */
+ NULL, /*impossible*/ /* FetchTexel3Df */
+};
+
+
+/* Big-endian */
+#if 0
+const struct gl_texture_format _mesa_texformat_abgr8888 = {
+ MESA_FORMAT_ABGR8888, /* MesaFormat */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_INT_8_8_8_8, /* Type */
+ 8, /* RedBits */
+ 8, /* GreenBits */
+ 8, /* BlueBits */
+ 8, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 4, /* TexelBytes */
+ fetch_texel_1d_abgr8888, /* FetchTexel1D */
+ fetch_texel_2d_abgr8888, /* FetchTexel2D */
+ fetch_texel_3d_abgr8888, /* FetchTexel3D */
+ /* XXX float fetchers */
+};
+
+const struct gl_texture_format _mesa_texformat_bgra8888 = {
+ MESA_FORMAT_BGRA8888, /* MesaFormat */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_INT_8_8_8_8, /* Type */
+ 8, /* RedBits */
+ 8, /* GreenBits */
+ 8, /* BlueBits */
+ 8, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 4, /* TexelBytes */
+ fetch_texel_1d_bgra8888, /* FetchTexel1D */
+ fetch_texel_2d_bgra8888, /* FetchTexel2D */
+ fetch_texel_3d_bgra8888, /* FetchTexel3D */
+ /* XXX float fetchers */
+};
+
+const struct gl_texture_format _mesa_texformat_bgr888 = {
+ MESA_FORMAT_BGR888, /* MesaFormat */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_BYTE, /* Type */
+ 8, /* RedBits */
+ 8, /* GreenBits */
+ 8, /* BlueBits */
+ 0, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 3, /* TexelBytes */
+ fetch_texel_1d_bgr888, /* FetchTexel1D */
+ fetch_texel_2d_bgr888, /* FetchTexel2D */
+ fetch_texel_3d_bgr888, /* FetchTexel3D */
+ /* XXX float fetchers */
+};
+
+const struct gl_texture_format _mesa_texformat_bgr565 = {
+ MESA_FORMAT_BGR565, /* MesaFormat */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_SHORT_5_6_5, /* Type */
+ 5, /* RedBits */
+ 6, /* GreenBits */
+ 5, /* BlueBits */
+ 0, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 2, /* TexelBytes */
+ fetch_texel_1d_bgr565, /* FetchTexel1D */
+ fetch_texel_2d_bgr565, /* FetchTexel2D */
+ fetch_texel_3d_bgr565, /* FetchTexel3D */
+ /* XXX float fetchers */
+};
+
+const struct gl_texture_format _mesa_texformat_bgra4444 = {
+ MESA_FORMAT_BGRA4444, /* MesaFormat */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_SHORT_4_4_4_4_REV, /* Type */
+ 4, /* RedBits */
+ 4, /* GreenBits */
+ 4, /* BlueBits */
+ 4, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 2, /* TexelBytes */
+ fetch_texel_1d_bgra4444, /* FetchTexel1D */
+ fetch_texel_2d_bgra4444, /* FetchTexel2D */
+ fetch_texel_3d_bgra4444, /* FetchTexel3D */
+ /* XXX float fetchers */
+};
+
+const struct gl_texture_format _mesa_texformat_bgra5551 = {
+ MESA_FORMAT_BGRA5551, /* MesaFormat */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_SHORT_1_5_5_5_REV, /* Type */
+ 5, /* RedBits */
+ 5, /* GreenBits */
+ 5, /* BlueBits */
+ 1, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 2, /* TexelBytes */
+ fetch_texel_1d_bgra1555, /* FetchTexel1D */
+ fetch_texel_2d_bgra1555, /* FetchTexel2D */
+ fetch_texel_3d_bgra1555, /* FetchTexel3D */
+ /* XXX float fetchers */
+};
+
+const struct gl_texture_format _mesa_texformat_la88 = {
+ MESA_FORMAT_LA88, /* MesaFormat */
+ GL_LUMINANCE_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_BYTE, /* Type */
+ 0, /* RedBits */
+ 0, /* GreenBits */
+ 0, /* BlueBits */
+ 8, /* AlphaBits */
+ 8, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 2, /* TexelBytes */
+ fetch_texel_1d_la88, /* FetchTexel1D */
+ fetch_texel_2d_la88, /* FetchTexel2D */
+ fetch_texel_3d_la88, /* FetchTexel3D */
+ /* XXX float fetchers */
+};
+
+const struct gl_texture_format _mesa_texformat_bgr233 = {
+ MESA_FORMAT_BGR233, /* MesaFormat */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_BYTE_3_3_2, /* Type */
+ 3, /* RedBits */
+ 3, /* GreenBits */
+ 2, /* BlueBits */
+ 0, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 1, /* TexelBytes */
+ fetch_texel_1d_bgr233, /* FetchTexel1D */
+ fetch_texel_2d_bgr233, /* FetchTexel2D */
+ fetch_texel_3d_bgr233, /* FetchTexel3D */
+ /* XXX float fetchers */
+};
+#endif
+
+/*@}*/
+
+
+/***************************************************************/
+/** \name Null format (useful for proxy textures) */
+/*@{*/