+void GLAPIENTRY
+_mesa_MultiTexGenfvEXT( GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params )
+{
+ texgenfv(texunit - GL_TEXTURE0, coord, pname, params, "glMultiTexGenfvEXT");
+}
+
+
+void GLAPIENTRY
+_mesa_TexGeniv(GLenum coord, GLenum pname, const GLint *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat p[4];
+ p[0] = (GLfloat) params[0];
+ if (pname == GL_TEXTURE_GEN_MODE) {
+ p[1] = p[2] = p[3] = 0.0F;
+ }
+ else {
+ p[1] = (GLfloat) params[1];
+ p[2] = (GLfloat) params[2];
+ p[3] = (GLfloat) params[3];
+ }
+ texgenfv(ctx->Texture.CurrentUnit, coord, pname, p, "glTexGeniv");
+}
+
+void GLAPIENTRY
+_mesa_MultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint *params )
+{
+ GLfloat p[4];
+ p[0] = (GLfloat) params[0];
+ if (pname == GL_TEXTURE_GEN_MODE) {
+ p[1] = p[2] = p[3] = 0.0F;
+ }
+ else {
+ p[1] = (GLfloat) params[1];
+ p[2] = (GLfloat) params[2];
+ p[3] = (GLfloat) params[3];
+ }
+ texgenfv(texunit - GL_TEXTURE0, coord, pname, p, "glMultiTexGenivEXT");
+}
+
+
+void GLAPIENTRY
+_mesa_TexGend(GLenum coord, GLenum pname, GLdouble param )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat p[4];
+ p[0] = (GLfloat) param;
+ p[1] = p[2] = p[3] = 0.0F;
+ texgenfv(ctx->Texture.CurrentUnit, coord, pname, p, "glTexGend");
+}
+
+
+void GLAPIENTRY
+_mesa_MultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param )
+{
+ GLfloat p[4];
+ p[0] = (GLfloat) param;
+ p[1] = p[2] = p[3] = 0.0F;
+ texgenfv(texunit - GL_TEXTURE0, coord, pname, p, "glMultiTexGendEXT");
+}
+
+void GLAPIENTRY
+_es_GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
+{
+ _mesa_GetTexGenfv(GL_S, pname, params);
+}
+
+
+void GLAPIENTRY
+_es_TexGenf(GLenum coord, GLenum pname, GLfloat param)
+{
+ if (coord != GL_TEXTURE_GEN_STR_OES) {
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexGen[fx](pname)" );
+ return;
+ }
+ /* set S, T, and R at the same time */
+ _mesa_TexGenf(GL_S, pname, param);
+ _mesa_TexGenf(GL_T, pname, param);
+ _mesa_TexGenf(GL_R, pname, param);
+}
+
+
+void GLAPIENTRY
+_es_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
+{
+ if (coord != GL_TEXTURE_GEN_STR_OES) {
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexGen[fx]v(pname)" );
+ return;
+ }
+ /* set S, T, and R at the same time */
+ _mesa_TexGenfv(GL_S, pname, params);
+ _mesa_TexGenfv(GL_T, pname, params);
+ _mesa_TexGenfv(GL_R, pname, params);
+}
+
+
+void GLAPIENTRY
+_mesa_TexGendv(GLenum coord, GLenum pname, const GLdouble *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat p[4];
+ p[0] = (GLfloat) params[0];
+ if (pname == GL_TEXTURE_GEN_MODE) {
+ p[1] = p[2] = p[3] = 0.0F;
+ }
+ else {
+ p[1] = (GLfloat) params[1];
+ p[2] = (GLfloat) params[2];
+ p[3] = (GLfloat) params[3];
+ }
+ texgenfv(ctx->Texture.CurrentUnit, coord, pname, p, "glTexGendv");
+}
+
+
+void GLAPIENTRY
+_mesa_MultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params )
+{
+ GLfloat p[4];
+ p[0] = (GLfloat) params[0];
+ if (pname == GL_TEXTURE_GEN_MODE) {
+ p[1] = p[2] = p[3] = 0.0F;
+ }
+ else {
+ p[1] = (GLfloat) params[1];
+ p[2] = (GLfloat) params[2];
+ p[3] = (GLfloat) params[3];
+ }
+ texgenfv(texunit - GL_TEXTURE0, coord, pname, p, "glMultiTexGendvEXT");
+}
+
+
+void GLAPIENTRY
+_mesa_TexGenf( GLenum coord, GLenum pname, GLfloat param )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat p[4];
+ p[0] = param;
+ p[1] = p[2] = p[3] = 0.0F;
+ texgenfv(ctx->Texture.CurrentUnit, coord, pname, p, "glTexGenf");
+}
+
+
+void GLAPIENTRY
+_mesa_MultiTexGenfEXT( GLenum texunit, GLenum coord, GLenum pname, GLfloat param )
+{
+ GLfloat p[4];
+ p[0] = param;
+ p[1] = p[2] = p[3] = 0.0F;
+ texgenfv(texunit - GL_TEXTURE0, coord, pname, p, "glMultiTexGenfEXT");
+}
+
+
+void GLAPIENTRY
+_mesa_TexGeni( GLenum coord, GLenum pname, GLint param )
+{
+ GLint p[4];
+ p[0] = param;
+ p[1] = p[2] = p[3] = 0;
+ _mesa_TexGeniv( coord, pname, p );
+}
+
+
+void GLAPIENTRY
+_mesa_MultiTexGeniEXT( GLenum texunit, GLenum coord, GLenum pname, GLint param )
+{
+ GLint p[4];
+ p[0] = param;
+ p[1] = p[2] = p[3] = 0;
+ _mesa_MultiTexGenivEXT( texunit, coord, pname, p );
+}
+
+
+void GLAPIENTRY
+_mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ gettexgendv(ctx->Texture.CurrentUnit, coord, pname, params, "glGetTexGendv");
+}
+
+
+void GLAPIENTRY
+_mesa_GetMultiTexGendvEXT( GLenum texunit, GLenum coord, GLenum pname, GLdouble *params )
+{
+ gettexgendv(texunit - GL_TEXTURE0, coord, pname, params, "glGetMultiTexGendvEXT");
+}
+
+
+void GLAPIENTRY
+_mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ gettexgenfv(ctx->Texture.CurrentUnit, coord, pname, params, "glGetTexGenfv");
+}
+
+
+void GLAPIENTRY
+_mesa_GetMultiTexGenfvEXT( GLenum texunit, GLenum coord, GLenum pname, GLfloat *params )
+{
+ gettexgenfv(texunit - GL_TEXTURE0, coord, pname, params, "glGetMultiTexGenfvEXT");
+}
+
+
+void GLAPIENTRY
+_mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ gettexgeniv(ctx->Texture.CurrentUnit, coord, pname, params, "glGetTexGeniv");
+}
+
+
+void GLAPIENTRY
+_mesa_GetMultiTexGenivEXT( GLenum texunit, GLenum coord, GLenum pname, GLint *params )
+{
+ gettexgeniv(texunit - GL_TEXTURE0, coord, pname, params, "glGetTexGenivEXT");
+}