-/**
- * Implementation of the glCompressedTexImage1/2/3D() functions.
- */
-static void
-compressedteximage(struct gl_context *ctx, GLuint dims,
- GLenum target, GLint level,
- GLenum internalFormat, GLsizei width,
- GLsizei height, GLsizei depth, GLint border,
- GLsizei imageSize, const GLvoid *data)
-{
- GLenum error;
- char *reason = "";
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx,
- "glCompressedTexImage%uDARB %s %d %s %d %d %d %d %d %p\n",
- dims,
- _mesa_lookup_enum_by_nr(target), level,
- _mesa_lookup_enum_by_nr(internalFormat),
- width, height, depth, border, imageSize, data);
-
- /* check target */
- if (!legal_teximage_target(ctx, dims, target)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target=%s)",
- dims, _mesa_lookup_enum_by_nr(target));
- return;
- }
-
- error = compressed_texture_error_check(ctx, dims, target, level,
- internalFormat, width, height, depth,
- border, imageSize, &reason);
-
-#if FEATURE_ES
- /* XXX this is kind of a hack */
- if (!error && dims == 2) {
- switch (internalFormat) {
- case GL_PALETTE4_RGB8_OES:
- case GL_PALETTE4_RGBA8_OES:
- case GL_PALETTE4_R5_G6_B5_OES:
- case GL_PALETTE4_RGBA4_OES:
- case GL_PALETTE4_RGB5_A1_OES:
- case GL_PALETTE8_RGB8_OES:
- case GL_PALETTE8_RGBA8_OES:
- case GL_PALETTE8_R5_G6_B5_OES:
- case GL_PALETTE8_RGBA4_OES:
- case GL_PALETTE8_RGB5_A1_OES:
- _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
- width, height, imageSize, data);
- return;
- }
- }
-#endif
-
- if (_mesa_is_proxy_texture(target)) {
- /* Proxy texture: just check for errors and update proxy state */
- struct gl_texture_image *texImage;
-
- if (!error) {
- struct gl_texture_object *texObj =
- _mesa_get_current_tex_object(ctx, target);
- gl_format texFormat =
- _mesa_choose_texture_format(ctx, texObj, target, level,
- internalFormat, GL_NONE, GL_NONE);
- if (!legal_texture_size(ctx, texFormat, width, height, depth)) {
- error = GL_OUT_OF_MEMORY;
- }
- }
-
- texImage = _mesa_get_proxy_tex_image(ctx, target, level);
- if (texImage) {
- if (error) {
- /* if error, clear all proxy texture image parameters */
- clear_teximage_fields(texImage);
- }
- else {
- /* no error: store the teximage parameters */
- _mesa_init_teximage_fields(ctx, texImage, width, height,
- depth, border, internalFormat,
- MESA_FORMAT_NONE);
- }
- }
- }
- else {
- /* non-proxy target */
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
-
- if (error) {
- _mesa_error(ctx, error, "glCompressedTexImage%uD(%s)", dims, reason);
- return;
- }
-
- texObj = _mesa_get_current_tex_object(ctx, target);
-
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_get_tex_image(ctx, texObj, target, level);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY,
- "glCompressedTexImage%uD", dims);
- }
- else {
- gl_format texFormat;
-
- ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
-
- texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
- internalFormat, GL_NONE,
- GL_NONE);
-
- if (legal_texture_size(ctx, texFormat, width, height, depth)) {
- _mesa_init_teximage_fields(ctx, texImage,
- width, height, depth,
- border, internalFormat, texFormat);
-
- switch (dims) {
- case 1:
- ASSERT(ctx->Driver.CompressedTexImage1D);
- ctx->Driver.CompressedTexImage1D(ctx, texImage,
- internalFormat,
- width,
- border, imageSize, data);
- break;
- case 2:
- ASSERT(ctx->Driver.CompressedTexImage2D);
- ctx->Driver.CompressedTexImage2D(ctx, texImage,
- internalFormat,
- width, height,
- border, imageSize, data);
- break;
- case 3:
- ASSERT(ctx->Driver.CompressedTexImage3D);
- ctx->Driver.CompressedTexImage3D(ctx, texImage,
- internalFormat,
- width, height, depth,
- border, imageSize, data);
- break;
- default:
- _mesa_problem(ctx, "bad dims in compressedteximage");
- }
-
- check_gen_mipmap(ctx, target, texObj, level);
-
- /* state update */
- texObj->_Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
- }
- else {
- _mesa_error(ctx, GL_OUT_OF_MEMORY,
- "glCompressedTexImage%uD", dims);
- }
- }
- }
- _mesa_unlock_texture(ctx, texObj);
- }
-}
-
-