- static const GLfloat fparam_wrap[1] = {(GLfloat) GL_CLAMP_TO_EDGE};
- const GLfloat fparam_filter[1] = {(GLfloat) filter};
- ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_WRAP_S, fparam_wrap);
- ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_WRAP_T, fparam_wrap);
- ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_WRAP_R, fparam_wrap);
- ctx->Driver.TexParameter(ctx, obj,
- GL_TEXTURE_MIN_FILTER, fparam_filter);
- ctx->Driver.TexParameter(ctx, obj,
- GL_TEXTURE_MAG_FILTER, fparam_filter);
+ /* XXX we probably don't need to make all these calls */
+ ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_WRAP_S);
+ ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_WRAP_T);
+ ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_WRAP_R);
+ ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_MIN_FILTER);
+ ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_MAG_FILTER);