- /* From the ARB_stencil_texturing specification:
- * "Add a new bullet point for the conditions that cause the texture
- * to not be complete:
- *
- * * The internal format of the texture is DEPTH_STENCIL, the
- * DEPTH_STENCIL_TEXTURE_MODE for the texture is STENCIL_INDEX and either
- * the magnification filter or the minification filter is not NEAREST."
- */
- if (texObj->StencilSampling &&
- texObj->Image[0][texObj->BaseLevel]->_BaseFormat == GL_DEPTH_STENCIL &&
- (sampler->MagFilter != GL_NEAREST || sampler->MinFilter != GL_NEAREST)) {
- return GL_FALSE;
- }
-