+/**
+ * \name Internal functions
+ */
+/*@{*/
+
+extern void
+_mesa_texture_storage(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_object *texObj,
+ GLenum target, GLsizei levels,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth, bool dsa);
+
+/**
+ * Texture width, height and depth check shared with the
+ * multisample variants of TexStorage functions.
+ *
+ * From OpenGL 4.5 Core spec, page 260 (section 8.19)
+ *
+ * "An INVALID_VALUE error is generated if width, height, depth
+ * or levels are less than 1, for commands with the corresponding
+ * parameters."
+ *
+ * (referring to TextureStorage* commands, these also match values
+ * specified for OpenGL ES 3.1.)
+ */
+static inline bool
+_mesa_valid_tex_storage_dim(GLsizei width, GLsizei height, GLsizei depth)
+{
+ if (width < 1 || height < 1 || depth < 1)
+ return false;
+ return true;
+}
+
+/*@}*/
+
+/**
+ * \name API functions
+ */
+/*@{*/