-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_HALF_FLOAT_ARB) {
- /* simple memcpy path */
- memcpy_texture(dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageStride,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
- baseInternalFormat,
- dstFormat->BaseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLfloat *src = tempImage;
- GLubyte *dstImage = (GLubyte *) dstAddr
- + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
- GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = dstImage;
- for (row = 0; row < srcHeight; row++) {
- GLhalfARB *dstTexel = (GLhalfARB *) dstRow;
- GLint i;
- for (i = 0; i < srcWidth * components; i++) {
- dstTexel[i] = _mesa_float_to_half(src[i]);
- }
- dstRow += dstRowStride;
- src += srcWidth * components;
- }
- dstImage += dstImageStride;
- }
-
- _mesa_free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-#if !NEWTEXSTORE /*****************************************************/
-
-
-/*
- * Given an internal texture format enum or 1, 2, 3, 4 return the
- * corresponding _base_ internal format: GL_ALPHA, GL_LUMINANCE,
- * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA. Return the
- * number of components for the format. Return -1 if invalid enum.
- */
-static GLint
-components_in_intformat( GLint format )
-{
- switch (format) {
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- return 1;
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- return 1;
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- return 2;
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- return 1;
- case 3:
- case GL_RGB:
- case GL_R3_G3_B2:
- case GL_RGB4:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- return 3;
- case 4:
- case GL_RGBA:
- case GL_RGBA2:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- return 4;
- case GL_COLOR_INDEX:
- case GL_COLOR_INDEX1_EXT:
- case GL_COLOR_INDEX2_EXT:
- case GL_COLOR_INDEX4_EXT:
- case GL_COLOR_INDEX8_EXT:
- case GL_COLOR_INDEX12_EXT:
- case GL_COLOR_INDEX16_EXT:
- return 1;
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16_SGIX:
- case GL_DEPTH_COMPONENT24_SGIX:
- case GL_DEPTH_COMPONENT32_SGIX:
- return 1;
- case GL_YCBCR_MESA:
- return 2; /* Y + (Cb or Cr) */
- default:
- return -1; /* error */
- }
-}
-
-
-/*
- * This function is used to transfer the user's image data into a texture
- * image buffer. We handle both full texture images and subtexture images.
- * We also take care of all image transfer operations here, including
- * convolution, scale/bias, colortables, etc.
- *
- * The destination texel type is always GLchan.
- * The destination texel format is one of the 6 basic types.
- *
- * A hardware driver may use this as a helper routine to unpack and
- * apply pixel transfer ops into a temporary image buffer. Then,
- * convert the temporary image into the special hardware format.
- *
- * \param
- * dimensions - 1, 2, or 3
- * texDestFormat - GL_LUMINANCE, GL_INTENSITY, GL_LUMINANCE_ALPHA, GL_ALPHA,
- * GL_RGB or GL_RGBA (the destination format)
- * texDestAddr - destination image address
- * srcWidth, srcHeight, srcDepth - size (in pixels) of src and dest images
- * dstXoffset, dstYoffset, dstZoffset - position to store the image within
- * the destination 3D texture
- * dstRowStride, dstImageStride - dest image strides in bytes
- * srcFormat - source image format (GL_ALPHA, GL_RED, GL_RGB, etc)
- * srcType - GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_FLOAT, etc
- * srcPacking - describes packing of incoming image.
- * transferOps - mask of pixel transfer operations
- */
-static void
-transfer_teximage(GLcontext *ctx, GLuint dimensions,
- GLenum texDestFormat, GLvoid *texDestAddr,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
- GLint dstRowStride, GLint dstImageStride,
- GLenum srcFormat, GLenum srcType,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking,
- GLuint transferOps)
-{
- GLint texComponents;
-
- ASSERT(ctx);
- ASSERT(dimensions >= 1 && dimensions <= 3);
- ASSERT(texDestFormat == GL_LUMINANCE ||
- texDestFormat == GL_INTENSITY ||
- texDestFormat == GL_LUMINANCE_ALPHA ||
- texDestFormat == GL_ALPHA ||
- texDestFormat == GL_RGB ||
- texDestFormat == GL_RGBA ||
- texDestFormat == GL_COLOR_INDEX ||
- texDestFormat == GL_DEPTH_COMPONENT);
- ASSERT(texDestAddr);
- ASSERT(srcWidth >= 0);
- ASSERT(srcHeight >= 0);
- ASSERT(srcDepth >= 0);
- ASSERT(dstXoffset >= 0);
- ASSERT(dstYoffset >= 0);
- ASSERT(dstZoffset >= 0);
- ASSERT(dstRowStride >= 0);
- ASSERT(dstImageStride >= 0);
- ASSERT(srcAddr);
- ASSERT(srcPacking);
-
- texComponents = components_in_intformat(texDestFormat);
-
- /* try common 2D texture cases first */
- if (!transferOps && dimensions == 2 && srcType == CHAN_TYPE) {
-
- if (srcFormat == texDestFormat) {
- /* This will cover the common GL_RGB, GL_RGBA, GL_ALPHA,
- * GL_LUMINANCE_ALPHA, etc. texture formats. Use memcpy().
- */
- const GLchan *src = (const GLchan *) _mesa_image_address(
- srcPacking, srcAddr, srcWidth, srcHeight,
- srcFormat, srcType, 0, 0, 0);
- const GLint srcRowStride = _mesa_image_row_stride(srcPacking,
- srcWidth, srcFormat, srcType);
- const GLint widthInBytes = srcWidth * texComponents * sizeof(GLchan);
- GLchan *dst = (GLchan *) texDestAddr
- + dstYoffset * (dstRowStride / sizeof(GLchan))
- + dstXoffset * texComponents;
- if (srcRowStride == widthInBytes && dstRowStride == widthInBytes) {
- MEMCPY(dst, src, srcHeight * widthInBytes);
- }
- else {
- GLint i;
- for (i = 0; i < srcHeight; i++) {
- MEMCPY(dst, src, widthInBytes);
- src += (srcRowStride / sizeof(GLchan));
- dst += (dstRowStride / sizeof(GLchan));
- }
- }
- return; /* all done */
- }
- else if (srcFormat == GL_RGBA && texDestFormat == GL_RGB) {
- /* commonly used by Quake */
- const GLchan *src = (const GLchan *) _mesa_image_address(
- srcPacking, srcAddr, srcWidth, srcHeight,
- srcFormat, srcType, 0, 0, 0);
- const GLint srcRowStride = _mesa_image_row_stride(srcPacking,
- srcWidth, srcFormat, srcType);
- GLchan *dst = (GLchan *) texDestAddr
- + dstYoffset * (dstRowStride / sizeof(GLchan))
- + dstXoffset * texComponents;
- GLint i, j;
- for (i = 0; i < srcHeight; i++) {
- const GLchan *s = src;
- GLchan *d = dst;
- for (j = 0; j < srcWidth; j++) {
- *d++ = *s++; /*red*/
- *d++ = *s++; /*green*/
- *d++ = *s++; /*blue*/
- s++; /*alpha*/
- }
- src += (srcRowStride / sizeof(GLchan));
- dst += (dstRowStride / sizeof(GLchan));
- }
- return; /* all done */
- }
- }
-
- /*
- * General case solutions
- */
- if (texDestFormat == GL_COLOR_INDEX) {
- /* color index texture */
- const GLenum texType = CHAN_TYPE;
- GLint img, row;
- GLchan *dest = (GLchan *) texDestAddr
- + dstZoffset * (dstImageStride / sizeof(GLchan))
- + dstYoffset * (dstRowStride / sizeof(GLchan))
- + dstXoffset * texComponents;
- for (img = 0; img < srcDepth; img++) {
- GLchan *destRow = dest;
- for (row = 0; row < srcHeight; row++) {
- const GLvoid *src = _mesa_image_address(srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
- _mesa_unpack_index_span(ctx, srcWidth, texType, destRow,
- srcType, src, srcPacking, transferOps);
- destRow += (dstRowStride / sizeof(GLchan));
- }
- dest += dstImageStride;
- }
- }
- else if (texDestFormat == GL_YCBCR_MESA) {
- /* YCbCr texture */
- GLint img, row;
- GLushort *dest = (GLushort *) texDestAddr
- + dstZoffset * (dstImageStride / sizeof(GLushort))
- + dstYoffset * (dstRowStride / sizeof(GLushort))
- + dstXoffset * texComponents;
- ASSERT(ctx->Extensions.MESA_ycbcr_texture);
- for (img = 0; img < srcDepth; img++) {
- GLushort *destRow = dest;
- for (row = 0; row < srcHeight; row++) {
- const GLvoid *srcRow = _mesa_image_address(srcPacking,
- srcAddr, srcWidth, srcHeight,
- srcFormat, srcType, img, row, 0);
- MEMCPY(destRow, srcRow, srcWidth * sizeof(GLushort));
- destRow += (dstRowStride / sizeof(GLushort));
- }
- dest += dstImageStride / sizeof(GLushort);
- }
- }
- else if (texDestFormat == GL_DEPTH_COMPONENT) {
- /* Depth texture (shadow maps) */
- GLint img, row;
- GLubyte *dest = (GLubyte *) texDestAddr
- + dstZoffset * dstImageStride
- + dstYoffset * (dstRowStride / sizeof(GLchan))
- + dstXoffset * texComponents;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *destRow = dest;
- for (row = 0; row < srcHeight; row++) {
- const GLvoid *src = _mesa_image_address(srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
- _mesa_unpack_depth_span(ctx, srcWidth, (GLfloat *) destRow,
- srcType, src, srcPacking);
- destRow += (dstRowStride / sizeof(GLchan));
- }
- dest += dstImageStride;
- }
- }
- else {
- /* regular, color texture */
- if ((dimensions == 1 && ctx->Pixel.Convolution1DEnabled) ||
- (dimensions >= 2 && ctx->Pixel.Convolution2DEnabled) ||
- (dimensions >= 2 && ctx->Pixel.Separable2DEnabled)) {
- /*
- * Fill texture image with convolution
- */
- GLint img, row;
- GLint convWidth = srcWidth, convHeight = srcHeight;
- GLfloat *tmpImage, *convImage;
- tmpImage = (GLfloat *) MALLOC(srcWidth * srcHeight * 4 * sizeof(GLfloat));
- if (!tmpImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
- return;
- }
- convImage = (GLfloat *) MALLOC(srcWidth * srcHeight * 4 * sizeof(GLfloat));
- if (!convImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
- FREE(tmpImage);
- return;
- }
-
- for (img = 0; img < srcDepth; img++) {
- const GLfloat *srcf;
- GLfloat *dstf = tmpImage;
- GLchan *dest;
-
- /* unpack and do transfer ops up to convolution */
- for (row = 0; row < srcHeight; row++) {
- const GLvoid *src = _mesa_image_address(srcPacking,
- srcAddr, srcWidth, srcHeight,
- srcFormat, srcType, img, row, 0);
- _mesa_unpack_color_span_float(ctx, srcWidth, GL_RGBA, dstf,
- srcFormat, srcType, src, srcPacking,
- (transferOps & IMAGE_PRE_CONVOLUTION_BITS) | IMAGE_CLAMP_BIT);
- dstf += srcWidth * 4;
- }
-
- /* convolve */
- if (dimensions == 1) {
- ASSERT(ctx->Pixel.Convolution1DEnabled);
- _mesa_convolve_1d_image(ctx, &convWidth, tmpImage, convImage);
- }
- else {
- if (ctx->Pixel.Convolution2DEnabled) {
- _mesa_convolve_2d_image(ctx, &convWidth, &convHeight,
- tmpImage, convImage);
- }
- else {
- ASSERT(ctx->Pixel.Separable2DEnabled);
- _mesa_convolve_sep_image(ctx, &convWidth, &convHeight,
- tmpImage, convImage);
- }
- }
-
- /* packing and transfer ops after convolution */
- srcf = convImage;
- dest = (GLchan *) texDestAddr
- + (dstZoffset + img) * (dstImageStride / sizeof(GLchan))
- + dstYoffset * (dstRowStride / sizeof(GLchan));
- for (row = 0; row < convHeight; row++) {
- _mesa_pack_rgba_span_float(ctx, convWidth,
- (const GLfloat (*)[4]) srcf,
- texDestFormat, CHAN_TYPE,
- dest, &ctx->DefaultPacking,
- transferOps
- & IMAGE_POST_CONVOLUTION_BITS);
- srcf += convWidth * 4;
- dest += (dstRowStride / sizeof(GLchan));
- }
- }
-
- FREE(convImage);
- FREE(tmpImage);
- }
- else {
- /*
- * no convolution
- */
- GLint img, row;
- GLchan *dest = (GLchan *) texDestAddr
- + dstZoffset * (dstImageStride / sizeof(GLchan))
- + dstYoffset * (dstRowStride / sizeof(GLchan))
- + dstXoffset * texComponents;
- for (img = 0; img < srcDepth; img++) {
- GLchan *destRow = dest;
- for (row = 0; row < srcHeight; row++) {
- const GLvoid *srcRow = _mesa_image_address(srcPacking,
- srcAddr, srcWidth, srcHeight,
- srcFormat, srcType, img, row, 0);
- _mesa_unpack_color_span_chan(ctx, srcWidth, texDestFormat,
- destRow, srcFormat, srcType, srcRow,
- srcPacking, transferOps);
- destRow += (dstRowStride / sizeof(GLchan));
- }
- dest += dstImageStride / sizeof(GLchan);
- }
- }
- }
-}
-
-
-
-/*
- * Transfer a texture image from user space to <destAddr> applying all
- * needed image transfer operations and storing the result in the format
- * specified by <dstFormat>. <dstFormat> may be any format from texformat.h.
- * \param
- * dimensions - 1, 2 or 3
- * baseInternalFormat - base format of the internal texture format
- * specified by the user. This is very important, see below.
- * dstFormat - destination image format
- * dstAddr - destination address
- * srcWidth, srcHeight, srcDepth - size of source iamge
- * dstX/Y/Zoffset - as specified by glTexSubImage
- * dstRowStride - stride between dest rows in bytes
- * dstImageStride - stride between dest images in bytes
- * srcFormat, srcType - incoming image format and data type
- * srcAddr - source image address
- * srcPacking - packing params of source image
- *
- * XXX this function is a bit more complicated than it should be. If
- * _mesa_convert_texsubimage[123]d could handle any dest/source formats
- * or if transfer_teximage() could store in any MESA_FORMAT_* format, we
- * could simplify things here.
- */
-void
-_mesa_transfer_teximage(GLcontext *ctx, GLuint dimensions,
- GLenum baseInternalFormat,
- const struct gl_texture_format *dstFormat,
- GLvoid *dstAddr,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
- GLint dstRowStride, GLint dstImageStride,
- GLenum srcFormat, GLenum srcType,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking)
-{
- const GLint dstRowStridePixels = dstRowStride / dstFormat->TexelBytes;
- const GLint dstImageStridePixels = dstImageStride / dstFormat->TexelBytes;
- GLboolean makeTemp;
- GLuint transferOps = ctx->_ImageTransferState;
- GLboolean freeSourceData = GL_FALSE;
- GLint postConvWidth = srcWidth, postConvHeight = srcHeight;
-
- assert(baseInternalFormat > 0);
- ASSERT(baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_INTENSITY ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_YCBCR_MESA ||
- baseInternalFormat == GL_COLOR_INDEX ||
- baseInternalFormat == GL_DEPTH_COMPONENT);
-
- if (transferOps & IMAGE_CONVOLUTION_BIT) {
- _mesa_adjust_image_for_convolution(ctx, dimensions, &postConvWidth,
- &postConvHeight);
- }
-
- /*
- * Consider this scenario: The user's source image is GL_RGB and the
- * requested internal format is GL_LUMINANCE. Now suppose the device
- * driver doesn't support GL_LUMINANCE and instead uses RGB16 as the
- * texture format. In that case we still need to do an intermediate
- * conversion to luminance format so that the incoming red channel gets
- * replicated into the dest red, green and blue channels. The following
- * code takes care of that.
- */
- if (dstFormat->BaseFormat != baseInternalFormat) {
- /* Allocate storage for temporary image in the baseInternalFormat */
- const GLint texelSize = _mesa_components_in_format(baseInternalFormat)
- * sizeof(GLchan);
- const GLint bytes = texelSize * postConvWidth * postConvHeight *srcDepth;
- const GLint tmpRowStride = texelSize * postConvWidth;
- const GLint tmpImgStride = texelSize * postConvWidth * postConvHeight;
- GLvoid *tmpImage = MALLOC(bytes);
- if (!tmpImage)
- return;
- transfer_teximage(ctx, dimensions, baseInternalFormat, tmpImage,
- srcWidth, srcHeight, srcDepth,
- 0, 0, 0, /* x/y/zoffset */
- tmpRowStride, tmpImgStride,
- srcFormat, srcType, srcAddr, srcPacking, transferOps);
-
- /* this is our new source image */
- srcWidth = postConvWidth;
- srcHeight = postConvHeight;
- srcFormat = baseInternalFormat;
- srcType = CHAN_TYPE;
- srcAddr = tmpImage;
- srcPacking = &ctx->DefaultPacking;
- freeSourceData = GL_TRUE;
- transferOps = 0; /* image transfer ops were completed */
- }
-
- /* Let the optimized tex conversion functions take a crack at the
- * image conversion if the dest format is a h/w format.
- */
- if (_mesa_is_hardware_tex_format(dstFormat)) {
- if (transferOps) {
- makeTemp = GL_TRUE;
- }
- else {
- if (dimensions == 1) {
- makeTemp = !_mesa_convert_texsubimage1d(dstFormat->MesaFormat,
- dstXoffset,
- srcWidth,
- srcFormat, srcType,
- srcPacking, srcAddr,
- dstAddr);
- }
- else if (dimensions == 2) {
- makeTemp = !_mesa_convert_texsubimage2d(dstFormat->MesaFormat,
- dstXoffset, dstYoffset,
- srcWidth, srcHeight,
- dstRowStridePixels,
- srcFormat, srcType,
- srcPacking, srcAddr,
- dstAddr);
- }
- else {
- assert(dimensions == 3);
- makeTemp = !_mesa_convert_texsubimage3d(dstFormat->MesaFormat,
- dstXoffset, dstYoffset, dstZoffset,
- srcWidth, srcHeight, srcDepth,
- dstRowStridePixels, dstImageStridePixels,
- srcFormat, srcType,
- srcPacking, srcAddr, dstAddr);
- }
- if (!makeTemp) {
- /* all done! */
- if (freeSourceData)
- FREE((void *) srcAddr);
- return;
- }
- }