/* Check that the given location is in bounds of uniform remap table.
* Unlinked programs will have NumUniformRemapTable == 0, so we can take
/* Check that the given location is in bounds of uniform remap table.
* Unlinked programs will have NumUniformRemapTable == 0, so we can take
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(program not linked)",
caller);
else
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(program not linked)",
caller);
else
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(program not linked)",
caller);
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(program not linked)",
caller);
char *errMsg, size_t errMsgLength)
{
/* Shader does not have samplers. */
char *errMsg, size_t errMsgLength)
{
/* Shader does not have samplers. */