+void GLAPIENTRY
+_mesa_ProgramUniformHandleui64ARB(GLuint program, GLint location,
+ GLuint64 value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniformHandleui64ARB");
+ _mesa_uniform_handle(location, 1, &value, ctx, shProg);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniformHandleui64vARB(GLuint program, GLint location,
+ GLsizei count, const GLuint64 *values)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniformHandleui64vARB");
+ _mesa_uniform_handle(location, count, values, ctx, shProg);
+}
+