+void GLAPIENTRY
+_mesa_ProgramUniform1f(GLuint program, GLint, GLfloat);
+void GLAPIENTRY
+_mesa_ProgramUniform2f(GLuint program, GLint, GLfloat, GLfloat);
+void GLAPIENTRY
+_mesa_ProgramUniform3f(GLuint program, GLint, GLfloat, GLfloat, GLfloat);
+void GLAPIENTRY
+_mesa_ProgramUniform4f(GLuint program, GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+void GLAPIENTRY
+_mesa_ProgramUniform1i(GLuint program, GLint, GLint);
+void GLAPIENTRY
+_mesa_ProgramUniform2i(GLuint program, GLint, GLint, GLint);
+void GLAPIENTRY
+_mesa_ProgramUniform3i(GLuint program, GLint, GLint, GLint, GLint);
+void GLAPIENTRY
+_mesa_ProgramUniform4i(GLuint program, GLint, GLint, GLint, GLint, GLint);
+void GLAPIENTRY
+_mesa_ProgramUniform1fv(GLuint program, GLint, GLsizei, const GLfloat *);
+void GLAPIENTRY
+_mesa_ProgramUniform2fv(GLuint program, GLint, GLsizei, const GLfloat *);
+void GLAPIENTRY
+_mesa_ProgramUniform3fv(GLuint program, GLint, GLsizei, const GLfloat *);
+void GLAPIENTRY
+_mesa_ProgramUniform4fv(GLuint program, GLint, GLsizei, const GLfloat *);
+void GLAPIENTRY
+_mesa_ProgramUniform1iv(GLuint program, GLint, GLsizei, const GLint *);
+void GLAPIENTRY
+_mesa_ProgramUniform2iv(GLuint program, GLint, GLsizei, const GLint *);
+void GLAPIENTRY
+_mesa_ProgramUniform3iv(GLuint program, GLint, GLsizei, const GLint *);
+void GLAPIENTRY
+_mesa_ProgramUniform4iv(GLuint program, GLint, GLsizei, const GLint *);
+void GLAPIENTRY
+_mesa_ProgramUniform1ui(GLuint program, GLint location, GLuint v0);
+void GLAPIENTRY
+_mesa_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
+void GLAPIENTRY
+_mesa_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1,
+ GLuint v2);
+void GLAPIENTRY
+_mesa_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1,
+ GLuint v2, GLuint v3);
+void GLAPIENTRY
+_mesa_ProgramUniform1uiv(GLuint program, GLint location, GLsizei count,
+ const GLuint *value);
+void GLAPIENTRY
+_mesa_ProgramUniform2uiv(GLuint program, GLint location, GLsizei count,
+ const GLuint *value);
+void GLAPIENTRY
+_mesa_ProgramUniform3uiv(GLuint program, GLint location, GLsizei count,
+ const GLuint *value);
+void GLAPIENTRY
+_mesa_ProgramUniform4uiv(GLuint program, GLint location, GLsizei count,
+ const GLuint *value);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix2fv(GLuint program, GLint, GLsizei, GLboolean,
+ const GLfloat *);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix3fv(GLuint program, GLint, GLsizei, GLboolean,
+ const GLfloat *);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix4fv(GLuint program, GLint, GLsizei, GLboolean,
+ const GLfloat *);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *value);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *value);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *value);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *value);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *value);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *value);
+
+void GLAPIENTRY
+_mesa_GetnUniformfvARB(GLuint, GLint, GLsizei, GLfloat *);
+void GLAPIENTRY
+_mesa_GetUniformfv(GLuint, GLint, GLfloat *);
+void GLAPIENTRY
+_mesa_GetnUniformivARB(GLuint, GLint, GLsizei, GLint *);
+void GLAPIENTRY
+_mesa_GetUniformuiv(GLuint, GLint, GLuint *);
+void GLAPIENTRY
+_mesa_GetnUniformuivARB(GLuint, GLint, GLsizei, GLuint *);
+void GLAPIENTRY
+_mesa_GetUniformuiv(GLuint program, GLint location, GLuint *params);
+void GLAPIENTRY
+_mesa_GetnUniformdvARB(GLuint, GLint, GLsizei, GLdouble *);
+void GLAPIENTRY
+_mesa_GetUniformdv(GLuint, GLint, GLdouble *);
+GLint GLAPIENTRY
+_mesa_GetUniformLocation(GLuint, const GLcharARB *);
+GLuint GLAPIENTRY
+_mesa_GetUniformBlockIndex(GLuint program,
+ const GLchar *uniformBlockName);
+void GLAPIENTRY
+_mesa_GetUniformIndices(GLuint program,
+ GLsizei uniformCount,
+ const GLchar * const *uniformNames,
+ GLuint *uniformIndices);
+void GLAPIENTRY
+_mesa_UniformBlockBinding(GLuint program,
+ GLuint uniformBlockIndex,
+ GLuint uniformBlockBinding);
+void GLAPIENTRY
+_mesa_ShaderStorageBlockBinding(GLuint program,
+ GLuint shaderStorageBlockIndex,
+ GLuint shaderStorageBlockBinding);
+void GLAPIENTRY
+_mesa_GetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex,
+ GLenum pname, GLint *params);
+void GLAPIENTRY
+_mesa_GetActiveUniformBlockiv(GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLint *params);
+void GLAPIENTRY
+_mesa_GetActiveUniformBlockName(GLuint program,
+ GLuint uniformBlockIndex,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *uniformBlockName);
+void GLAPIENTRY
+_mesa_GetActiveUniformName(GLuint program, GLuint uniformIndex,
+ GLsizei bufSize, GLsizei *length,
+ GLchar *uniformName);
+void GLAPIENTRY
+_mesa_GetActiveUniform(GLuint, GLuint, GLsizei, GLsizei *,
+ GLint *, GLenum *, GLcharARB *);
+void GLAPIENTRY
+_mesa_GetActiveUniformsiv(GLuint program,
+ GLsizei uniformCount,
+ const GLuint *uniformIndices,
+ GLenum pname,
+ GLint *params);
+void GLAPIENTRY
+_mesa_GetUniformiv(GLuint, GLint, GLint *);
+
+void GLAPIENTRY
+_mesa_Uniform1d(GLint, GLdouble);
+void GLAPIENTRY
+_mesa_Uniform2d(GLint, GLdouble, GLdouble);
+void GLAPIENTRY
+_mesa_Uniform3d(GLint, GLdouble, GLdouble, GLdouble);
+void GLAPIENTRY
+_mesa_Uniform4d(GLint, GLdouble, GLdouble, GLdouble, GLdouble);
+
+void GLAPIENTRY
+_mesa_Uniform1dv(GLint, GLsizei, const GLdouble *);
+void GLAPIENTRY
+_mesa_Uniform2dv(GLint, GLsizei, const GLdouble *);
+void GLAPIENTRY
+_mesa_Uniform3dv(GLint, GLsizei, const GLdouble *);
+void GLAPIENTRY
+_mesa_Uniform4dv(GLint, GLsizei, const GLdouble *);
+
+void GLAPIENTRY
+_mesa_UniformMatrix2dv(GLint, GLsizei, GLboolean, const GLdouble *);
+void GLAPIENTRY
+_mesa_UniformMatrix3dv(GLint, GLsizei, GLboolean, const GLdouble *);
+void GLAPIENTRY
+_mesa_UniformMatrix4dv(GLint, GLsizei, GLboolean, const GLdouble *);
+void GLAPIENTRY
+_mesa_UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose,
+ const GLdouble *value);
+void GLAPIENTRY
+_mesa_UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose,
+ const GLdouble *value);
+void GLAPIENTRY
+_mesa_UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose,
+ const GLdouble *value);
+void GLAPIENTRY
+_mesa_UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose,
+ const GLdouble *value);
+void GLAPIENTRY
+_mesa_UniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose,
+ const GLdouble *value);
+void GLAPIENTRY
+_mesa_UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose,
+ const GLdouble *value);
+
+void GLAPIENTRY
+_mesa_ProgramUniform1d(GLuint program, GLint, GLdouble);
+void GLAPIENTRY
+_mesa_ProgramUniform2d(GLuint program, GLint, GLdouble, GLdouble);
+void GLAPIENTRY
+_mesa_ProgramUniform3d(GLuint program, GLint, GLdouble, GLdouble, GLdouble);
+void GLAPIENTRY
+_mesa_ProgramUniform4d(GLuint program, GLint, GLdouble, GLdouble, GLdouble, GLdouble);
+
+void GLAPIENTRY
+_mesa_ProgramUniform1dv(GLuint program, GLint, GLsizei, const GLdouble *);
+void GLAPIENTRY
+_mesa_ProgramUniform2dv(GLuint program, GLint, GLsizei, const GLdouble *);
+void GLAPIENTRY
+_mesa_ProgramUniform3dv(GLuint program, GLint, GLsizei, const GLdouble *);
+void GLAPIENTRY
+_mesa_ProgramUniform4dv(GLuint program, GLint, GLsizei, const GLdouble *);
+
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix2dv(GLuint program, GLint, GLsizei, GLboolean,
+ const GLdouble *);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix3dv(GLuint program, GLint, GLsizei, GLboolean,
+ const GLdouble *);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix4dv(GLuint program, GLint, GLsizei, GLboolean,
+ const GLdouble *);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLdouble *value);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLdouble *value);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLdouble *value);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLdouble *value);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLdouble *value);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLdouble *value);