GLuint uniformBlockIndex,
GLuint uniformBlockBinding);
void GLAPIENTRY
GLuint uniformBlockIndex,
GLuint uniformBlockBinding);
void GLAPIENTRY
_mesa_GetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex,
GLenum pname, GLint *params);
void GLAPIENTRY
_mesa_GetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex,
GLenum pname, GLint *params);
void GLAPIENTRY
_mesa_ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count,
GLboolean transpose, const GLdouble *value);
_mesa_ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count,
GLboolean transpose, const GLdouble *value);
void
_mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shader_program,
GLint location, GLsizei count,
void
_mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shader_program,
GLint location, GLsizei count,
GLuint cols, GLuint rows,
GLint location, GLsizei count,
GLboolean transpose,
GLuint cols, GLuint rows,
GLint location, GLsizei count,
GLboolean transpose,
void
_mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
void
_mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,