+
+void GLAPIENTRY
+_mesa_GetVertexAttribivARB(GLuint index, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
+ if (index == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetVertexAttribiv(index==0)");
+ }
+ else {
+ const GLfloat *v = ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index];
+ FLUSH_CURRENT(ctx, 0);
+ /* XXX should floats in[0,1] be scaled to full int range? */
+ params[0] = (GLint) v[0];
+ params[1] = (GLint) v[1];
+ params[2] = (GLint) v[2];
+ params[3] = (GLint) v[3];
+ }
+ }
+ else {
+ params[0] = (GLint) get_vertex_array_attrib(ctx, index, pname,
+ "glGetVertexAttribiv");
+ }
+}
+
+
+/** GL 3.0 */
+void GLAPIENTRY
+_mesa_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
+ if (index == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetVertexAttribIiv(index==0)");
+ }
+ else {
+ const GLfloat *v = ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index];
+ FLUSH_CURRENT(ctx, 0);
+ /* XXX we don't have true integer-valued vertex attribs yet */
+ params[0] = (GLint) v[0];
+ params[1] = (GLint) v[1];
+ params[2] = (GLint) v[2];
+ params[3] = (GLint) v[3];
+ }
+ }
+ else {
+ params[0] = (GLint) get_vertex_array_attrib(ctx, index, pname,
+ "glGetVertexAttribIiv");
+ }
+}
+
+
+/** GL 3.0 */
+void GLAPIENTRY
+_mesa_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
+ if (index == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetVertexAttribIuiv(index==0)");
+ }
+ else {
+ const GLfloat *v = ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index];
+ FLUSH_CURRENT(ctx, 0);
+ /* XXX we don't have true integer-valued vertex attribs yet */
+ params[0] = (GLuint) v[0];
+ params[1] = (GLuint) v[1];
+ params[2] = (GLuint) v[2];
+ params[3] = (GLuint) v[3];
+ }
+ }
+ else {
+ params[0] = get_vertex_array_attrib(ctx, index, pname,
+ "glGetVertexAttribIuiv");
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid **pointer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (index >= ctx->Const.VertexProgram.MaxAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribPointerARB(index)");
+ return;
+ }
+
+ if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribPointerARB(pname)");