+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glDepthRangeArrayv %d %d\n", first, count);
+
+ if ((first + count) > ctx->Const.MaxViewports) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDepthRangev: first (%d) + count (%d) >= MaxViewports (%d)",
+ first, count, ctx->Const.MaxViewports);
+ return;
+ }
+
+ for (i = 0; i < count; i++)
+ set_depth_range_no_notify(ctx, i + first, p[i].Near, p[i].Far);
+
+ if (ctx->Driver.DepthRange)
+ ctx->Driver.DepthRange(ctx);
+}
+
+/**
+ * Update a single DepthRange
+ *
+ * \param index array index to update
+ * \param nearval specifies the Z buffer value which should correspond to
+ * the near clip plane
+ * \param farval specifies the Z buffer value which should correspond to
+ * the far clip plane
+ */
+void GLAPIENTRY
+_mesa_DepthRangeIndexed(GLuint index, GLclampd nearval, GLclampd farval)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glDepthRangeIndexed(%d, %f, %f)\n",
+ index, nearval, farval);
+
+ if (index >= ctx->Const.MaxViewports) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDepthRangeIndexed: index (%d) >= MaxViewports (%d)",
+ index, ctx->Const.MaxViewports);
+ return;
+ }
+
+ _mesa_set_depth_range(ctx, index, nearval, farval);
+}