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mesa/glsl: add bitmask to track stages a program was linked against
[mesa.git]
/
src
/
mesa
/
main
/
viewport.h
diff --git
a/src/mesa/main/viewport.h
b/src/mesa/main/viewport.h
index b0675db109640b8f123470342501877312a3515f..395131982cfa8d319ac1eaf373496e4b02998a4e 100644
(file)
--- a/
src/mesa/main/viewport.h
+++ b/
src/mesa/main/viewport.h
@@
-57,9
+57,15
@@
_mesa_DepthRangef(GLclampf nearval, GLclampf farval);
extern void GLAPIENTRY
_mesa_DepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v);
extern void GLAPIENTRY
_mesa_DepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v);
+extern void GLAPIENTRY
+_mesa_DepthRangeArrayfvOES(GLuint first, GLsizei count, const GLfloat * v);
+
extern void GLAPIENTRY
_mesa_DepthRangeIndexed(GLuint index, GLclampd n, GLclampd f);
extern void GLAPIENTRY
_mesa_DepthRangeIndexed(GLuint index, GLclampd n, GLclampd f);
+extern void GLAPIENTRY
+_mesa_DepthRangeIndexedfOES(GLuint index, GLfloat n, GLfloat f);
+
extern void
_mesa_set_depth_range(struct gl_context *ctx, unsigned idx,
GLclampd nearval, GLclampd farval);
extern void
_mesa_set_depth_range(struct gl_context *ctx, unsigned idx,
GLclampd nearval, GLclampd farval);