+ SET_Begin(tab, vfmt->Begin);
+ SET_End(tab, vfmt->End);
+ SET_PrimitiveRestartNV(tab, vfmt->PrimitiveRestartNV);
+ }
+
+ /* Originally for GL_NV_vertex_program, this is also used by dlist.c */
+ if (ctx->API == API_OPENGL_COMPAT) {
+ SET_VertexAttrib1fNV(tab, vfmt->VertexAttrib1fNV);
+ SET_VertexAttrib1fvNV(tab, vfmt->VertexAttrib1fvNV);
+ SET_VertexAttrib2fNV(tab, vfmt->VertexAttrib2fNV);
+ SET_VertexAttrib2fvNV(tab, vfmt->VertexAttrib2fvNV);
+ SET_VertexAttrib3fNV(tab, vfmt->VertexAttrib3fNV);
+ SET_VertexAttrib3fvNV(tab, vfmt->VertexAttrib3fvNV);
+ SET_VertexAttrib4fNV(tab, vfmt->VertexAttrib4fNV);
+ SET_VertexAttrib4fvNV(tab, vfmt->VertexAttrib4fvNV);
+ }
+
+ if (ctx->API != API_OPENGLES) {
+ SET_VertexAttrib1fARB(tab, vfmt->VertexAttrib1fARB);
+ SET_VertexAttrib1fvARB(tab, vfmt->VertexAttrib1fvARB);
+ SET_VertexAttrib2fARB(tab, vfmt->VertexAttrib2fARB);
+ SET_VertexAttrib2fvARB(tab, vfmt->VertexAttrib2fvARB);
+ SET_VertexAttrib3fARB(tab, vfmt->VertexAttrib3fARB);
+ SET_VertexAttrib3fvARB(tab, vfmt->VertexAttrib3fvARB);
+ SET_VertexAttrib4fARB(tab, vfmt->VertexAttrib4fARB);
+ SET_VertexAttrib4fvARB(tab, vfmt->VertexAttrib4fvARB);
+ }
+
+ /* GL_EXT_gpu_shader4 / OpenGL 3.0 */
+ if (_mesa_is_desktop_gl(ctx)) {
+ SET_VertexAttribI1iEXT(tab, vfmt->VertexAttribI1i);
+ SET_VertexAttribI2iEXT(tab, vfmt->VertexAttribI2i);
+ SET_VertexAttribI3iEXT(tab, vfmt->VertexAttribI3i);
+ SET_VertexAttribI2ivEXT(tab, vfmt->VertexAttribI2iv);
+ SET_VertexAttribI3ivEXT(tab, vfmt->VertexAttribI3iv);
+
+ SET_VertexAttribI1uiEXT(tab, vfmt->VertexAttribI1ui);
+ SET_VertexAttribI2uiEXT(tab, vfmt->VertexAttribI2ui);
+ SET_VertexAttribI3uiEXT(tab, vfmt->VertexAttribI3ui);
+ SET_VertexAttribI2uivEXT(tab, vfmt->VertexAttribI2uiv);
+ SET_VertexAttribI3uivEXT(tab, vfmt->VertexAttribI3uiv);
+ }
+
+ if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
+ SET_VertexAttribI4iEXT(tab, vfmt->VertexAttribI4i);
+ SET_VertexAttribI4ivEXT(tab, vfmt->VertexAttribI4iv);
+ SET_VertexAttribI4uiEXT(tab, vfmt->VertexAttribI4ui);
+ SET_VertexAttribI4uivEXT(tab, vfmt->VertexAttribI4uiv);
+ }
+
+ if (ctx->API == API_OPENGL_COMPAT) {
+ /* GL_ARB_vertex_type_10_10_10_2_rev / GL 3.3 */
+ SET_VertexP2ui(tab, vfmt->VertexP2ui);
+ SET_VertexP2uiv(tab, vfmt->VertexP2uiv);
+ SET_VertexP3ui(tab, vfmt->VertexP3ui);
+ SET_VertexP3uiv(tab, vfmt->VertexP3uiv);
+ SET_VertexP4ui(tab, vfmt->VertexP4ui);
+ SET_VertexP4uiv(tab, vfmt->VertexP4uiv);
+
+ SET_TexCoordP1ui(tab, vfmt->TexCoordP1ui);
+ SET_TexCoordP1uiv(tab, vfmt->TexCoordP1uiv);
+ SET_TexCoordP2ui(tab, vfmt->TexCoordP2ui);
+ SET_TexCoordP2uiv(tab, vfmt->TexCoordP2uiv);
+ SET_TexCoordP3ui(tab, vfmt->TexCoordP3ui);
+ SET_TexCoordP3uiv(tab, vfmt->TexCoordP3uiv);
+ SET_TexCoordP4ui(tab, vfmt->TexCoordP4ui);
+ SET_TexCoordP4uiv(tab, vfmt->TexCoordP4uiv);
+
+ SET_MultiTexCoordP1ui(tab, vfmt->MultiTexCoordP1ui);
+ SET_MultiTexCoordP2ui(tab, vfmt->MultiTexCoordP2ui);
+ SET_MultiTexCoordP3ui(tab, vfmt->MultiTexCoordP3ui);
+ SET_MultiTexCoordP4ui(tab, vfmt->MultiTexCoordP4ui);
+ SET_MultiTexCoordP1uiv(tab, vfmt->MultiTexCoordP1uiv);
+ SET_MultiTexCoordP2uiv(tab, vfmt->MultiTexCoordP2uiv);
+ SET_MultiTexCoordP3uiv(tab, vfmt->MultiTexCoordP3uiv);
+ SET_MultiTexCoordP4uiv(tab, vfmt->MultiTexCoordP4uiv);
+
+ SET_NormalP3ui(tab, vfmt->NormalP3ui);
+ SET_NormalP3uiv(tab, vfmt->NormalP3uiv);
+
+ SET_ColorP3ui(tab, vfmt->ColorP3ui);
+ SET_ColorP4ui(tab, vfmt->ColorP4ui);
+ SET_ColorP3uiv(tab, vfmt->ColorP3uiv);
+ SET_ColorP4uiv(tab, vfmt->ColorP4uiv);
+
+ SET_SecondaryColorP3ui(tab, vfmt->SecondaryColorP3ui);
+ SET_SecondaryColorP3uiv(tab, vfmt->SecondaryColorP3uiv);
+ }
+
+ if (_mesa_is_desktop_gl(ctx)) {
+ SET_VertexAttribP1ui(tab, vfmt->VertexAttribP1ui);
+ SET_VertexAttribP2ui(tab, vfmt->VertexAttribP2ui);
+ SET_VertexAttribP3ui(tab, vfmt->VertexAttribP3ui);
+ SET_VertexAttribP4ui(tab, vfmt->VertexAttribP4ui);
+
+ SET_VertexAttribP1uiv(tab, vfmt->VertexAttribP1uiv);
+ SET_VertexAttribP2uiv(tab, vfmt->VertexAttribP2uiv);
+ SET_VertexAttribP3uiv(tab, vfmt->VertexAttribP3uiv);
+ SET_VertexAttribP4uiv(tab, vfmt->VertexAttribP4uiv);
+ }
+
+ if (ctx->API == API_OPENGL_CORE) {
+ SET_VertexAttribL1d(tab, vfmt->VertexAttribL1d);
+ SET_VertexAttribL2d(tab, vfmt->VertexAttribL2d);
+ SET_VertexAttribL3d(tab, vfmt->VertexAttribL3d);
+ SET_VertexAttribL4d(tab, vfmt->VertexAttribL4d);
+
+ SET_VertexAttribL1dv(tab, vfmt->VertexAttribL1dv);
+ SET_VertexAttribL2dv(tab, vfmt->VertexAttribL2dv);
+ SET_VertexAttribL3dv(tab, vfmt->VertexAttribL3dv);
+ SET_VertexAttribL4dv(tab, vfmt->VertexAttribL4dv);
+ }