-static GLfloat s[TEST_COUNT][4] ALIGN16;
-static GLfloat d[TEST_COUNT][4] ALIGN16;
-static GLfloat r[TEST_COUNT][4] ALIGN16;
+static void init_matrix( GLfloat *m )
+{
+ m[0] = 63.0; m[4] = 43.0; m[ 8] = 29.0; m[12] = 43.0;
+ m[1] = 55.0; m[5] = 17.0; m[ 9] = 31.0; m[13] = 7.0;
+ m[2] = 44.0; m[6] = 9.0; m[10] = 7.0; m[14] = 3.0;
+ m[3] = 11.0; m[7] = 23.0; m[11] = 91.0; m[15] = 9.0;
+}
+
+ALIGN16(static GLfloat, s[TEST_COUNT][4]);
+ALIGN16(static GLfloat, d[TEST_COUNT][4]);
+ALIGN16(static GLfloat, r[TEST_COUNT][4]);