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mesa: remove INV_SQRTF() macro
[mesa.git]
/
src
/
mesa
/
math
/
m_norm_tmp.h
diff --git
a/src/mesa/math/m_norm_tmp.h
b/src/mesa/math/m_norm_tmp.h
index 339c03ff82c76f4cdd1425578d534a29514473fc..c8fab0ed375d464e03e062ecaf7ff280b4451118 100644
(file)
--- a/
src/mesa/math/m_norm_tmp.h
+++ b/
src/mesa/math/m_norm_tmp.h
@@
-68,7
+68,7
@@
TAG(transform_normalize_normals)( const GLmatrix *mat,
{
GLdouble len = tx*tx + ty*ty + tz*tz;
if (len > 1e-20) {
{
GLdouble len = tx*tx + ty*ty + tz*tz;
if (len > 1e-20) {
- GLfloat scale =
INV_SQRTF
(len);
+ GLfloat scale =
1.0f / sqrtf
(len);
out[i][0] = tx * scale;
out[i][1] = ty * scale;
out[i][2] = tz * scale;
out[i][0] = tx * scale;
out[i][1] = ty * scale;
out[i][2] = tz * scale;
@@
-135,7
+135,7
@@
TAG(transform_normalize_normals_no_rot)( const GLmatrix *mat,
{
GLdouble len = tx*tx + ty*ty + tz*tz;
if (len > 1e-20) {
{
GLdouble len = tx*tx + ty*ty + tz*tz;
if (len > 1e-20) {
- GLfloat scale =
INV_SQRTF
(len);
+ GLfloat scale =
1.0f / sqrtf
(len);
out[i][0] = tx * scale;
out[i][1] = ty * scale;
out[i][2] = tz * scale;
out[i][0] = tx * scale;
out[i][1] = ty * scale;
out[i][2] = tz * scale;
@@
-322,7
+322,7
@@
TAG(normalize_normals)( const GLmatrix *mat,
const GLfloat x = from[0], y = from[1], z = from[2];
GLdouble len = x * x + y * y + z * z;
if (len > 1e-50) {
const GLfloat x = from[0], y = from[1], z = from[2];
GLdouble len = x * x + y * y + z * z;
if (len > 1e-50) {
- len =
INV_SQRTF
(len);
+ len =
1.0f / sqrtf
(len);
out[i][0] = (GLfloat)(x * len);
out[i][1] = (GLfloat)(y * len);
out[i][2] = (GLfloat)(z * len);
out[i][0] = (GLfloat)(x * len);
out[i][1] = (GLfloat)(y * len);
out[i][2] = (GLfloat)(z * len);