- v->flags = size_bits[4] | flags | VEC_GOOD_STRIDE;
-}
-
-void gl_vector3f_init( GLvector3f *v, GLuint flags, GLfloat (*storage)[3] )
-{
- v->stride = 3 * sizeof(GLfloat);
- v->data = storage;
- v->start = (GLfloat *) storage;
- v->count = 0;
- v->flags = flags | VEC_GOOD_STRIDE;
-}
-
-void gl_vector1f_init( GLvector1f *v, GLuint flags, GLfloat *storage )
-{
- v->stride = 1*sizeof(GLfloat);
- v->data = storage;
- v->start = (GLfloat *)storage;
- v->count = 0;
- v->flags = flags | VEC_GOOD_STRIDE;
-}
-
-void gl_vector4ub_init( GLvector4ub *v, GLuint flags, GLubyte (*storage)[4] )
-{
- v->stride = 4 * sizeof(GLubyte);
- v->data = storage;
- v->start = (GLubyte *) storage;
- v->count = 0;
- v->flags = flags | VEC_GOOD_STRIDE;
-}
-
-void gl_vector1ub_init( GLvector1ub *v, GLuint flags, GLubyte *storage )
-{
- v->stride = 1 * sizeof(GLubyte);
- v->data = storage;
- v->start = (GLubyte *) storage;
- v->count = 0;
- v->flags = flags | VEC_GOOD_STRIDE;
-}
-
-void gl_vector1ui_init( GLvector1ui *v, GLuint flags, GLuint *storage )
-{
- v->stride = 1 * sizeof(GLuint);
- v->data = storage;
- v->start = (GLuint *) storage;
- v->count = 0;
- v->flags = flags | VEC_GOOD_STRIDE;