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mesa: enable ARB_direct_state_access in OpenGL 4.5 compat profile
[mesa.git]
/
src
/
mesa
/
math
/
m_xform_tmp.h
diff --git
a/src/mesa/math/m_xform_tmp.h
b/src/mesa/math/m_xform_tmp.h
index 1f984887d333de907e0a54ce15761645f9c67319..af85de3d4d530a6e69dee1fe0b06d86960e22f9f 100644
(file)
--- a/
src/mesa/math/m_xform_tmp.h
+++ b/
src/mesa/math/m_xform_tmp.h
@@
-1,7
+1,6
@@
/*
* Mesa 3-D graphics library
/*
* Mesa 3-D graphics library
- * Version: 3.5
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
@@
-71,7
+70,7
@@
* driver-specific vertex format.
*/
* driver-specific vertex format.
*/
-static void
_XFORMAPI
+static void
TAG(transform_points1_general)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
TAG(transform_points1_general)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@
-97,7
+96,7
@@
TAG(transform_points1_general)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
to_vec->count = from_vec->count;
}
-static void
_XFORMAPI
+static void
TAG(transform_points1_identity)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
TAG(transform_points1_identity)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@
-117,7
+116,7
@@
TAG(transform_points1_identity)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
to_vec->count = from_vec->count;
}
-static void
_XFORMAPI
+static void
TAG(transform_points1_2d)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
TAG(transform_points1_2d)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@
-139,7
+138,7
@@
TAG(transform_points1_2d)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
to_vec->count = from_vec->count;
}
-static void
_XFORMAPI
+static void
TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@
-160,7
+159,7
@@
TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
to_vec->count = from_vec->count;
}
-static void
_XFORMAPI
+static void
TAG(transform_points1_3d)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
TAG(transform_points1_3d)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@
-184,7
+183,7
@@
TAG(transform_points1_3d)( GLvector4f *to_vec,
}
}
-static void
_XFORMAPI
+static void
TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@
-207,7
+206,7
@@
TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
to_vec->count = from_vec->count;
}
-static void
_XFORMAPI
+static void
TAG(transform_points1_perspective)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
TAG(transform_points1_perspective)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@
-237,7
+236,7
@@
TAG(transform_points1_perspective)( GLvector4f *to_vec,
* present early in the geometry pipeline and throughout the
* texture pipeline.
*/
* present early in the geometry pipeline and throughout the
* texture pipeline.
*/
-static void
_XFORMAPI
+static void
TAG(transform_points2_general)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
TAG(transform_points2_general)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@
-263,7
+262,7
@@
TAG(transform_points2_general)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
to_vec->count = from_vec->count;
}
-static void
_XFORMAPI
+static void
TAG(transform_points2_identity)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
TAG(transform_points2_identity)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@
-284,7
+283,7
@@
TAG(transform_points2_identity)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
to_vec->count = from_vec->count;
}
-static void
_XFORMAPI
+static void
TAG(transform_points2_2d)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
TAG(transform_points2_2d)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@
-306,7
+305,7
@@
TAG(transform_points2_2d)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
to_vec->count = from_vec->count;
}
-static void
_XFORMAPI
+static void
TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@
-327,7
+326,7
@@
TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
to_vec->count = from_vec->count;
}
-static void
_XFORMAPI
+static void
TAG(transform_points2_3d)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
TAG(transform_points2_3d)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@
-354,7
+353,7
@@
TAG(transform_points2_3d)( GLvector4f *to_vec,
/* I would actually say this was a fairly important function, from
* a texture transformation point of view.
*/
/* I would actually say this was a fairly important function, from
* a texture transformation point of view.
*/
-static void
_XFORMAPI
+static void
TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@
-383,7
+382,7
@@
TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec,
}
}
-static void
_XFORMAPI
+static void
TAG(transform_points2_perspective)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
TAG(transform_points2_perspective)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@
-408,7
+407,7
@@
TAG(transform_points2_perspective)( GLvector4f *to_vec,
-static void
_XFORMAPI
+static void
TAG(transform_points3_general)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
TAG(transform_points3_general)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@
-434,7
+433,7
@@
TAG(transform_points3_general)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
to_vec->count = from_vec->count;
}
-static void
_XFORMAPI
+static void
TAG(transform_points3_identity)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
TAG(transform_points3_identity)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@
-456,7
+455,7
@@
TAG(transform_points3_identity)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
to_vec->count = from_vec->count;
}
-static void
_XFORMAPI
+static void
TAG(transform_points3_2d)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
TAG(transform_points3_2d)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@
-479,7
+478,7
@@
TAG(transform_points3_2d)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
to_vec->count = from_vec->count;
}
-static void
_XFORMAPI
+static void
TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@
-501,7
+500,7
@@
TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
to_vec->count = from_vec->count;
}
-static void
_XFORMAPI
+static void
TAG(transform_points3_3d)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
TAG(transform_points3_3d)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@
-527,7
+526,7
@@
TAG(transform_points3_3d)( GLvector4f *to_vec,
/* previously known as ortho...
*/
/* previously known as ortho...
*/
-static void
_XFORMAPI
+static void
TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@
-550,7
+549,7
@@
TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
to_vec->count = from_vec->count;
}
-static void
_XFORMAPI
+static void
TAG(transform_points3_perspective)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
TAG(transform_points3_perspective)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@
-576,7
+575,7
@@
TAG(transform_points3_perspective)( GLvector4f *to_vec,
-static void
_XFORMAPI
+static void
TAG(transform_points4_general)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
TAG(transform_points4_general)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@
-602,7
+601,7
@@
TAG(transform_points4_general)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
to_vec->count = from_vec->count;
}
-static void
_XFORMAPI
+static void
TAG(transform_points4_identity)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
TAG(transform_points4_identity)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@
-625,7
+624,7
@@
TAG(transform_points4_identity)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
to_vec->count = from_vec->count;
}
-static void
_XFORMAPI
+static void
TAG(transform_points4_2d)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
TAG(transform_points4_2d)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@
-649,7
+648,7
@@
TAG(transform_points4_2d)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
to_vec->count = from_vec->count;
}
-static void
_XFORMAPI
+static void
TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@
-672,7
+671,7
@@
TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
to_vec->count = from_vec->count;
}
-static void
_XFORMAPI
+static void
TAG(transform_points4_3d)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
TAG(transform_points4_3d)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@
-697,7
+696,7
@@
TAG(transform_points4_3d)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
to_vec->count = from_vec->count;
}
-static void
_XFORMAPI
+static void
TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@
-721,7
+720,7
@@
TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
to_vec->count = from_vec->count;
}
-static void
_XFORMAPI
+static void
TAG(transform_points4_perspective)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
TAG(transform_points4_perspective)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@
-754,7
+753,7
@@
static transform_func TAG(transform_tab_4)[7];
* optimized routines overwriting the arrays. This only occurs during
* startup.
*/
* optimized routines overwriting the arrays. This only occurs during
* startup.
*/
-static void
_XFORMAPI
TAG(init_c_transformations)( void )
+static void TAG(init_c_transformations)( void )
{
#define TAG_TAB _mesa_transform_tab
#define TAG_TAB_1 TAG(transform_tab_1)
{
#define TAG_TAB _mesa_transform_tab
#define TAG_TAB_1 TAG(transform_tab_1)