+void
+failover_set_constant_buffer(struct pipe_context *pipe,
+ uint shader, uint index,
+ const struct pipe_constant_buffer *buf)
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ assert(shader < PIPE_SHADER_TYPES);
+ assert(index == 0);
+
+ failover->sw->set_constant_buffer(failover->sw, shader, index, buf);
+ failover->hw->set_constant_buffer(failover->hw, shader, index, buf);
+}
+