+struct draw_stage;
+
+
+#define SP_NEW_VIEWPORT 0x1
+#define SP_NEW_RASTERIZER 0x2
+#define SP_NEW_FS 0x4
+#define SP_NEW_BLEND 0x8
+#define SP_NEW_CLIP 0x10
+#define SP_NEW_SCISSOR 0x20
+#define SP_NEW_STIPPLE 0x40
+#define SP_NEW_FRAMEBUFFER 0x80
+#define SP_NEW_ALPHA_TEST 0x100
+#define SP_NEW_DEPTH_STENCIL 0x200
+#define SP_NEW_SAMPLER 0x400
+#define SP_NEW_TEXTURE 0x800
+#define SP_NEW_VERTEX 0x1000
+#define SP_NEW_VS 0x2000
+#define SP_NEW_CONSTANTS 0x4000
+
+struct sp_vertex_shader_state {
+ const struct pipe_shader_state *state;
+ void *draw_data;