GLfloat (*EnvParams)[4]; /**< Vertex or Fragment env parameters */
GLuint CondCodes[4]; /**< COND_* value for x/y/z/w */
GLint AddressReg[MAX_PROGRAM_ADDRESS_REGS][4];
GLfloat (*EnvParams)[4]; /**< Vertex or Fragment env parameters */
GLuint CondCodes[4]; /**< COND_* value for x/y/z/w */
GLint AddressReg[MAX_PROGRAM_ADDRESS_REGS][4];