- GLenum enums[MESA_SHADER_TYPES] = {
- GL_VERTEX_PROGRAM_ARB,
- GL_FRAGMENT_PROGRAM_ARB,
- GL_GEOMETRY_PROGRAM_NV,
- };
- if(i >= MESA_SHADER_TYPES)
- return 0;
- else
- return enums[i];
+ switch (stage) {
+ case MESA_SHADER_VERTEX:
+ return GL_VERTEX_PROGRAM_ARB;
+ case MESA_SHADER_FRAGMENT:
+ return GL_FRAGMENT_PROGRAM_ARB;
+ case MESA_SHADER_GEOMETRY:
+ return GL_GEOMETRY_PROGRAM_NV;
+ case MESA_SHADER_COMPUTE:
+ return GL_COMPUTE_PROGRAM_NV;
+ }
+
+ assert(!"Unexpected shader stage in _mesa_shader_stage_to_program");
+ return GL_VERTEX_PROGRAM_ARB;