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mesa: glsl: more assignment type checking
[mesa.git]
/
src
/
mesa
/
shader
/
prog_print.h
diff --git
a/src/mesa/shader/prog_print.h
b/src/mesa/shader/prog_print.h
index 36c47e0dff921b68b59d18ffa59bfda3736431cb..3cdb1b195e05dd7c587f8fa0c34f2c82e64528f6 100644
(file)
--- a/
src/mesa/shader/prog_print.h
+++ b/
src/mesa/shader/prog_print.h
@@
-43,6
+43,9
@@
_mesa_condcode_string(GLuint condcode);
extern const char *
_mesa_swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended);
extern const char *
_mesa_swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended);
+extern void
+_mesa_print_swizzle(GLuint swizzle);
+
extern void
_mesa_print_alu_instruction(const struct prog_instruction *inst,
const char *opcode_string, GLuint numRegs);
extern void
_mesa_print_alu_instruction(const struct prog_instruction *inst,
const char *opcode_string, GLuint numRegs);