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llvmpipe: check for texture usage in all scenes
[mesa.git]
/
src
/
mesa
/
shader
/
prog_print.h
diff --git
a/src/mesa/shader/prog_print.h
b/src/mesa/shader/prog_print.h
index d55661cebb807a03e47215644553e223eb5582fc..fc286ded540e1855ccb57bc7d49e58c96382eeb3 100644
(file)
--- a/
src/mesa/shader/prog_print.h
+++ b/
src/mesa/shader/prog_print.h
@@
-56,6
+56,13
@@
_mesa_print_alu_instruction(const struct prog_instruction *inst,
extern void
_mesa_print_instruction(const struct prog_instruction *inst);
extern void
_mesa_print_instruction(const struct prog_instruction *inst);
+extern GLint
+_mesa_fprint_instruction_opt(FILE *f,
+ const struct prog_instruction *inst,
+ GLint indent,
+ gl_prog_print_mode mode,
+ const struct gl_program *prog);
+
extern GLint
_mesa_print_instruction_opt(const struct prog_instruction *inst, GLint indent,
gl_prog_print_mode mode,
extern GLint
_mesa_print_instruction_opt(const struct prog_instruction *inst, GLint indent,
gl_prog_print_mode mode,
@@
-79,5
+86,9
@@
_mesa_print_parameter_list(const struct gl_program_parameter_list *list);
extern void
_mesa_write_shader_to_file(const struct gl_shader *shader);
extern void
_mesa_write_shader_to_file(const struct gl_shader *shader);
+extern void
+_mesa_append_uniforms_to_file(const struct gl_shader *shader,
+ const struct gl_program *prog);
+
#endif /* PROG_PRINT_H */
#endif /* PROG_PRINT_H */