+
+#if FEATURE_ATI_fragment_shader
+ ctx->ATIFragmentShader.Enabled = GL_FALSE;
+ ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
+ assert(ctx->ATIFragmentShader.Current);
+ ctx->ATIFragmentShader.Current->Base.RefCount++;
+#endif
+}
+
+
+/**
+ * Free a context's vertex/fragment program state
+ */
+void
+_mesa_free_program_data(GLcontext *ctx)
+{
+#if FEATURE_NV_vertex_program
+ if (ctx->VertexProgram.Current) {
+ ctx->VertexProgram.Current->Base.RefCount--;
+ if (ctx->VertexProgram.Current->Base.RefCount <= 0)
+ ctx->Driver.DeleteProgram(ctx, &(ctx->VertexProgram.Current->Base));
+ }
+#endif
+#if FEATURE_NV_fragment_program
+ if (ctx->FragmentProgram.Current) {
+ ctx->FragmentProgram.Current->Base.RefCount--;
+ if (ctx->FragmentProgram.Current->Base.RefCount <= 0)
+ ctx->Driver.DeleteProgram(ctx, &(ctx->FragmentProgram.Current->Base));
+ }
+#endif
+#if FEATURE_ATI_fragment_shader
+ if (ctx->ATIFragmentShader.Current) {
+ ctx->ATIFragmentShader.Current->Base.RefCount--;
+ if (ctx->ATIFragmentShader.Current->Base.RefCount <= 0)
+ ctx->Driver.DeleteProgram(ctx, &(ctx->ATIFragmentShader.Current->Base));
+ }
+#endif
+ _mesa_free((void *) ctx->Program.ErrorString);