-/*\r
- * Mesa 3-D graphics library\r
- * Version: 6.3\r
- *\r
- * Copyright (C) 2005 Brian Paul All Rights Reserved.\r
- *\r
- * Permission is hereby granted, free of charge, to any person obtaining a\r
- * copy of this software and associated documentation files (the "Software"),\r
- * to deal in the Software without restriction, including without limitation\r
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,\r
- * and/or sell copies of the Software, and to permit persons to whom the\r
- * Software is furnished to do so, subject to the following conditions:\r
- *\r
- * The above copyright notice and this permission notice shall be included\r
- * in all copies or substantial portions of the Software.\r
- *\r
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS\r
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL\r
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN\r
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\r
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r
- */\r
-\r
-#if !defined SLANG_ASSEMBLE_H\r
-#define SLANG_ASSEMBLE_H\r
-\r
-#include "slang_compile.h"\r
-\r
-#if defined __cplusplus\r
-extern "C" {\r
-#endif\r
-\r
-typedef enum slang_assembly_type_\r
-{\r
- /* core */\r
- slang_asm_none,\r
- slang_asm_float_copy,\r
- slang_asm_float_move,\r
- slang_asm_float_push,\r
- slang_asm_float_deref,\r
- slang_asm_float_add,\r
- slang_asm_float_multiply,\r
- slang_asm_float_divide,\r
- slang_asm_float_negate,\r
- slang_asm_float_less,\r
- slang_asm_float_equal,\r
- slang_asm_float_to_int,\r
- slang_asm_int_copy,\r
- slang_asm_int_move,\r
- slang_asm_int_push,\r
- slang_asm_int_deref,\r
- slang_asm_int_to_float,\r
- slang_asm_int_to_addr,\r
- slang_asm_bool_copy,\r
- slang_asm_bool_move,\r
- slang_asm_bool_push,\r
- slang_asm_bool_deref,\r
- slang_asm_addr_copy,\r
- slang_asm_addr_push,\r
- slang_asm_addr_deref,\r
- slang_asm_addr_add,\r
- slang_asm_addr_multiply,\r
- slang_asm_jump,\r
- slang_asm_jump_if_zero,\r
- slang_asm_enter,\r
- slang_asm_leave,\r
- slang_asm_local_alloc,\r
- slang_asm_local_free,\r
- slang_asm_local_addr,\r
- slang_asm_call,\r
- slang_asm_return,\r
- slang_asm_discard,\r
- slang_asm_exit,\r
- slang_asm__last\r
-} slang_assembly_type;\r
-\r
-typedef struct slang_assembly_\r
-{\r
- slang_assembly_type type;\r
- GLfloat literal;\r
- GLuint param[2];\r
-} slang_assembly;\r
-\r
-typedef struct slang_assembly_file_\r
-{\r
- slang_assembly *code;\r
- unsigned int count;\r
-} slang_assembly_file;\r
-\r
-void slang_assembly_file_construct (slang_assembly_file *);\r
-void slang_assembly_file_destruct (slang_assembly_file *);\r
-int slang_assembly_file_push (slang_assembly_file *, slang_assembly_type);\r
-int slang_assembly_file_push_label (slang_assembly_file *, slang_assembly_type, GLuint);\r
-int slang_assembly_file_push_label2 (slang_assembly_file *, slang_assembly_type, GLuint, GLuint);\r
-int slang_assembly_file_push_literal (slang_assembly_file *, slang_assembly_type, GLfloat);\r
-\r
-typedef struct slang_assembly_flow_control_\r
-{\r
- unsigned int loop_start; /* for "continue" statement */\r
- unsigned int loop_end; /* for "break" statement */\r
- unsigned int function_end; /* for "return" statement */\r
-} slang_assembly_flow_control;\r
-\r
-typedef struct slang_assembly_name_space_\r
-{\r
- struct slang_function_scope_ *funcs;\r
- struct slang_struct_scope_ *structs;\r
- struct slang_variable_scope_ *vars;\r
-} slang_assembly_name_space;\r
-\r
-slang_function *_slang_locate_function (const char *name, slang_operation *params,\r
- unsigned int num_params, slang_assembly_name_space *space);\r
-\r
-int _slang_assemble_function (slang_assembly_file *, struct slang_function_ *,\r
- slang_assembly_name_space *);\r
-\r
-typedef struct slang_assembly_stack_info_\r
-{\r
- unsigned int swizzle_mask;\r
-} slang_assembly_stack_info;\r
-\r
-int _slang_cleanup_stack (slang_assembly_file *, slang_operation *, int ref,\r
- slang_assembly_name_space *);\r
-\r
-typedef struct slang_assembly_local_info_\r
-{\r
- unsigned int ret_size;\r
- unsigned int addr_tmp;\r
- unsigned int swizzle_tmp;\r
-} slang_assembly_local_info;\r
-\r
-int _slang_assemble_operation (slang_assembly_file *, struct slang_operation_ *, int reference,\r
- slang_assembly_flow_control *, slang_assembly_name_space *, slang_assembly_local_info *,\r
- slang_assembly_stack_info *);\r
-\r
-#ifdef __cplusplus\r
-}\r
-#endif\r
-\r
-#endif\r
-\r
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.2
+ *
+ * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef SLANG_ASSEMBLE_H
+#define SLANG_ASSEMBLE_H
+
+#include "imports.h"
+#include "mtypes.h"
+#include "slang_utility.h"
+
+#if defined __cplusplus
+extern "C" {
+#endif
+
+
+struct slang_operation_;
+
+typedef enum slang_assembly_type_
+{
+ /* core */
+ slang_asm_none,
+ slang_asm_float_copy,
+ slang_asm_float_move,
+ slang_asm_float_push,
+ slang_asm_float_deref,
+ slang_asm_float_add, /* a = pop(); b = pop(); push(a + b); */
+ slang_asm_float_subtract,
+ slang_asm_float_multiply,
+ slang_asm_float_divide,
+ slang_asm_float_negate, /* push(-pop()) */
+ slang_asm_float_less, /* a = pop(); b = pop(); push(a < b); */
+ slang_asm_float_equal_exp,
+ slang_asm_float_equal_int,
+ slang_asm_float_to_int, /* push(floatToInt(pop())) */
+ slang_asm_float_sine, /* push(sin(pop()) */
+ slang_asm_float_cosine,
+ slang_asm_float_arcsine,
+ slang_asm_float_arctan,
+ slang_asm_float_power, /* push(pow(pop(), pop())) */
+ slang_asm_float_exp,
+ slang_asm_float_exp2,
+ slang_asm_float_rsq,
+ slang_asm_float_rcp,
+ slang_asm_float_log2,
+ slang_asm_float_min,
+ slang_asm_float_max,
+ slang_asm_float_ceil,
+ slang_asm_float_noise1, /* push(noise1(pop()) */
+ slang_asm_float_noise2, /* push(noise2(pop(), pop())) */
+ slang_asm_float_noise3,
+ slang_asm_float_noise4,
+
+ slang_asm_int_copy,
+ slang_asm_int_move,
+ slang_asm_int_push,
+ slang_asm_int_deref,
+ slang_asm_int_to_float,
+ slang_asm_int_to_addr,
+
+ slang_asm_bool_copy,
+ slang_asm_bool_move,
+ slang_asm_bool_push,
+ slang_asm_bool_deref,
+
+ slang_asm_addr_copy,
+ slang_asm_addr_push,
+ slang_asm_addr_deref,
+ slang_asm_addr_add,
+ slang_asm_addr_multiply,
+
+ slang_asm_vec4_tex1d,
+ slang_asm_vec4_tex2d,
+ slang_asm_vec4_tex3d,
+ slang_asm_vec4_texcube,
+ slang_asm_vec4_shad1d,
+ slang_asm_vec4_shad2d,
+
+ slang_asm_jump,
+ slang_asm_jump_if_zero,
+
+ slang_asm_enter,
+ slang_asm_leave,
+
+ slang_asm_local_alloc,
+ slang_asm_local_free,
+ slang_asm_local_addr,
+ slang_asm_global_addr,
+
+ slang_asm_call, /* push(ip); jump(inst->param[0]); */
+ slang_asm_return,
+
+ slang_asm_discard,
+ slang_asm_exit,
+ /* GL_MESA_shader_debug */
+ slang_asm_float_print,
+ slang_asm_int_print,
+ slang_asm_bool_print,
+ /* vec4 */
+ slang_asm_float_to_vec4,
+ slang_asm_vec4_add,
+ slang_asm_vec4_subtract,
+ slang_asm_vec4_multiply,
+ slang_asm_vec4_divide,
+ slang_asm_vec4_negate,
+ slang_asm_vec4_min,
+ slang_asm_vec4_max,
+ slang_asm_vec4_seq,
+ slang_asm_vec4_sne,
+ slang_asm_vec4_sge,
+ slang_asm_vec4_sgt,
+ slang_asm_vec4_dot,
+ slang_asm_vec3_dot,
+ slang_asm_vec3_cross,
+ slang_asm_vec4_floor,
+ slang_asm_vec4_frac,
+ slang_asm_vec4_abs,
+
+ slang_asm_vec4_copy,
+ slang_asm_vec4_deref,
+ slang_asm_vec4_equal_int,
+ /* not a real assembly instruction */
+ slang_asm__last
+} slang_assembly_type;
+
+
+/**
+ * An assembly-level shader instruction.
+ */
+typedef struct slang_assembly_
+{
+ slang_assembly_type type; /**< The instruction opcode */
+ GLfloat literal; /**< float literal */
+ GLuint param[2]; /**< Two integer/address parameters */
+} slang_assembly;
+
+
+/**
+ * A list of slang_assembly instructions
+ */
+typedef struct slang_assembly_file_
+{
+ slang_assembly *code;
+ GLuint count;
+ GLuint capacity;
+} slang_assembly_file;
+
+
+extern GLvoid
+_slang_assembly_file_ctr(slang_assembly_file *);
+
+extern GLvoid
+slang_assembly_file_destruct(slang_assembly_file *);
+
+extern GLboolean
+slang_assembly_file_push(slang_assembly_file *, slang_assembly_type);
+
+extern GLboolean
+slang_assembly_file_push_label(slang_assembly_file *,
+ slang_assembly_type, GLuint);
+
+extern GLboolean
+slang_assembly_file_push_label2(slang_assembly_file *, slang_assembly_type,
+ GLuint, GLuint);
+
+extern GLboolean
+slang_assembly_file_push_literal(slang_assembly_file *,
+ slang_assembly_type, GLfloat);
+
+
+typedef struct slang_assembly_file_restore_point_
+{
+ GLuint count;
+} slang_assembly_file_restore_point;
+
+
+extern GLboolean
+slang_assembly_file_restore_point_save(slang_assembly_file *,
+ slang_assembly_file_restore_point *);
+
+extern GLboolean
+slang_assembly_file_restore_point_load(slang_assembly_file *,
+ slang_assembly_file_restore_point *);
+
+
+typedef struct slang_assembly_flow_control_
+{
+ GLuint loop_start; /**< for "continue" statement */
+ GLuint loop_end; /**< for "break" statement */
+ GLuint function_end; /**< for "return" statement */
+} slang_assembly_flow_control;
+
+typedef struct slang_assembly_local_info_
+{
+ GLuint ret_size;
+ GLuint addr_tmp;
+ GLuint swizzle_tmp;
+} slang_assembly_local_info;
+
+typedef enum
+{
+ slang_ref_force,
+ slang_ref_forbid /**< slang_ref_freelance */
+} slang_ref_type;
+
+/**
+ * Holds complete information about vector swizzle - the <swizzle>
+ * array contains vector component source indices, where 0 is "x", 1
+ * is "y", 2 is "z" and 3 is "w".
+ * Example: "xwz" --> { 3, { 0, 3, 2, not used } }.
+ */
+typedef struct slang_swizzle_
+{
+ GLuint num_components;
+ GLuint swizzle[4];
+} slang_swizzle;
+
+typedef struct slang_assembly_name_space_
+{
+ struct slang_function_scope_ *funcs;
+ struct slang_struct_scope_ *structs;
+ struct slang_variable_scope_ *vars;
+} slang_assembly_name_space;
+
+
+typedef struct {
+ GLboolean TempUsed[MAX_PROGRAM_TEMPS];
+ GLuint NumSamplers;
+} slang_gen_context;
+
+
+typedef struct slang_assemble_ctx_
+{
+ slang_assembly_file *file;
+ struct slang_machine_ *mach;
+ slang_atom_pool *atoms;
+ slang_assembly_name_space space;
+ slang_assembly_flow_control flow;
+ slang_assembly_local_info local;
+ slang_ref_type ref;
+ slang_swizzle swz;
+ struct gl_program *program;
+ slang_gen_context *codegen;
+} slang_assemble_ctx;
+
+extern struct slang_function_ *
+_slang_locate_function(const struct slang_function_scope_ *funcs,
+ slang_atom name, const struct slang_operation_ *params,
+ GLuint num_params,
+ const slang_assembly_name_space *space,
+ slang_atom_pool *);
+
+extern GLboolean
+_slang_assemble_function(slang_assemble_ctx *, struct slang_function_ *);
+
+extern GLboolean
+_slang_cleanup_stack(slang_assemble_ctx *, struct slang_operation_ *);
+
+extern GLboolean
+_slang_dereference(slang_assemble_ctx *, struct slang_operation_ *);
+
+extern GLboolean
+_slang_assemble_function_call(slang_assemble_ctx *, struct slang_function_ *,
+ struct slang_operation_ *, GLuint, GLboolean);
+
+extern GLboolean
+_slang_assemble_function_call_name(slang_assemble_ctx *, const char *,
+ struct slang_operation_ *, GLuint,
+ GLboolean);
+
+extern GLboolean
+_slang_assemble_operation(slang_assemble_ctx *, struct slang_operation_ *,
+ slang_ref_type);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#include "slang_assemble_assignment.h"
+#include "slang_assemble_typeinfo.h"
+#include "slang_assemble_constructor.h"
+#include "slang_assemble_conditional.h"
+
+#endif